Hey, I found a few visual oddities and errors I felt that should be pointed out before full release.
The transition between the wood to the metal is very, very out of place. I'd recommend changing it to a standard wood texture.
You have a seam right here in front of BLU's first spawn. Should be fixed.
General weird lighting bug I think. Should be easily fixable?
The transition between the wood textures here is very noticeable and distracting.
Weird contrast between the bottom and top of the background behind the "CONTORL POINT" sign.
This transition between textures on the buildings is very jarring and out of character for the map.
Like I said before this, I think the transition to the metal sheeting is very out of place when the rest of the map is mostly comprised of wood with the occasional metal roof. It's not bad to the point where I can't take my eyes off of it but it doesn't belong here with the rest of your palette. I think changing these buildings to simple, normal wood would make them a lot less, well, strange.
Last change, the transition to the standard Blue-ish Gray stone/metal is very strange. What does the prop (ngl I don't know the name of it) under the roof do in context of the map's area? They definitely didn't exist when the town was made.
Also: You forgot to enable(?) spellbooks. So when I load up the map, I can't use any of the spells gotten from the ghost town because the game doesn't prompt me to use the spellbook.
Overall, I think you've made a pretty solid reskin of standard Borneo, but there still is room for improvement. Please change what I've taken pictures of, I really want this to be a 10/10 Borneo reskin! I think the idea for the map is very cool