materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.vmf
Patching WVT material: maps/map_4/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (5093.00 -1120.00 -15.99) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0 5632.0 1276.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6144.0 5632.0 -96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6656.0 6144.0 1196.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7152.0 4096.0 -8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7152.0 4096.0 -96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7152.0 4096.0 112.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-7152.0 4096.0 1396.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6640.0 4096.0 -88.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (187129 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 196 texinfos to 134
Reduced 47 texdatas to 43 (1059 bytes to 972)
Writing D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.bsp
Wrote ZIP buffer, estimated size 1383, actual size 1035
1 second elapsed
8 threads
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.prt
LoadPortals: couldn't read d:\data (d)\pläne\valve\maps\tf2\test\Map_4.prt
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
No vis information, direct lighting only.
6313 faces
1 degenerate faces
5190890 square feet [747488128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0637 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 476/8192 5712/98304 ( 5.8%)
brushsides 3586/65536 28688/524288 ( 5.5%)
planes 1758/65536 35160/1310720 ( 2.7%)
vertexes 7959/65536 95508/786432 (12.1%)
nodes 3207/65536 102624/2097152 ( 4.9%)
texinfos 134/12288 9648/884736 ( 1.1%)
texdata 43/2048 1376/65536 ( 2.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6313/65536 353528/3670016 ( 9.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1812/65536 101472/3670016 ( 2.8%)
leaves 3222/65536 103104/2097152 ( 4.9%)
leaffaces 6814/65536 13628/131072 (10.4%)
leafbrushes 1532/65536 3064/131072 ( 2.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 36004/512000 144016/2048000 ( 7.0%)
edges 18944/256000 75776/1024000 ( 7.4%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 530/32768 5300/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8082/65536 16164/131072 (12.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 19/512 6688/180224 ( 3.7%)
LDR lightdata [variable] 6581416/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 43098/393216 (11.0%)
LDR ambient table 3222/65536 12888/262144 ( 4.9%)
HDR ambient table 3222/65536 12888/262144 ( 4.9%)
LDR leaf ambient 16120/65536 451360/1835008 (24.6%)
HDR leaf ambient 3222/65536 90216/1835008 ( 4.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9094 ( 0.0%)
pakfile [variable] 1035/0 ( 0.0%)
physics [variable] 187129/4194304 ( 4.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 16053
Writing d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
25 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.vmf
Patching WVT material: maps/map_4/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (197159 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 199 texinfos to 127
Reduced 47 texdatas to 43 (1059 bytes to 972)
Writing D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.bsp
Wrote ZIP buffer, estimated size 1383, actual size 1035
1 second elapsed
8 threads
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.prt
1083 portalclusters
3406 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.vmf
Patching WVT material: maps/map_4/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (190481 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 189 texinfos to 122
Reduced 45 texdatas to 41 (1022 bytes to 935)
Writing D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.bsp
Wrote ZIP buffer, estimated size 1383, actual size 1035
2 seconds elapsed
8 threads
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.prt
1048 portalclusters
3262 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3..7.4....5....6.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 182, brush 0)
8 threads
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.prt
LoadPortals: couldn't read d:\data (d)\pläne\valve\maps\tf2\test\Map_4.prt
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
No vis information, direct lighting only.
4313 faces
1 degenerate faces
2648227 square feet [381344704.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0349 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 487/8192 5844/98304 ( 5.9%)
brushsides 3641/65536 29128/524288 ( 5.6%)
planes 1756/65536 35120/1310720 ( 2.7%)
vertexes 6016/65536 72192/786432 ( 9.2%)
nodes 2257/65536 72224/2097152 ( 3.4%)
texinfos 122/12288 8784/884736 ( 1.0%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4313/65536 241528/3670016 ( 6.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1560/65536 87360/3670016 ( 2.4%)
leaves 2272/65536 72704/2097152 ( 3.5%)
leaffaces 4784/65536 9568/131072 ( 7.3%)
leafbrushes 1700/65536 3400/131072 ( 2.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 26173/512000 104692/2048000 ( 5.1%)
edges 14056/256000 56224/1024000 ( 5.5%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 350/32768 3500/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5706/65536 11412/131072 ( 8.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 19/512 6688/180224 ( 3.7%)
LDR lightdata [variable] 3864320/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 31186/393216 ( 7.9%)
LDR ambient table 2272/65536 9088/262144 ( 3.5%)
HDR ambient table 2272/65536 9088/262144 ( 3.5%)
LDR leaf ambient 8626/65536 241528/1835008 (13.2%)
HDR leaf ambient 2272/65536 63616/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7582 ( 0.0%)
pakfile [variable] 1035/0 ( 0.0%)
physics [variable] 190481/4194304 ( 4.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11252
Writing d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
10 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\DATA (D)\Pläne\Valve\Maps\TF2\TEST\Map_4.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 252, brush 0)
8 threads
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
reading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.prt
LoadPortals: couldn't read d:\data (d)\pläne\valve\maps\tf2\test\Map_4.prt
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
No vis information, direct lighting only.
4313 faces
1 degenerate faces
2648227 square feet [381344704.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0347 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 487/8192 5844/98304 ( 5.9%)
brushsides 3641/65536 29128/524288 ( 5.6%)
planes 1756/65536 35120/1310720 ( 2.7%)
vertexes 6016/65536 72192/786432 ( 9.2%)
nodes 2257/65536 72224/2097152 ( 3.4%)
texinfos 122/12288 8784/884736 ( 1.0%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4313/65536 241528/3670016 ( 6.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1560/65536 87360/3670016 ( 2.4%)
leaves 2272/65536 72704/2097152 ( 3.5%)
leaffaces 4784/65536 9568/131072 ( 7.3%)
leafbrushes 1700/65536 3400/131072 ( 2.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 26173/512000 104692/2048000 ( 5.1%)
edges 14056/256000 56224/1024000 ( 5.5%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 350/32768 3500/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5706/65536 11412/131072 ( 8.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 19/512 6688/180224 ( 3.7%)
LDR lightdata [variable] 3864320/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 31186/393216 ( 7.9%)
LDR ambient table 2272/65536 9088/262144 ( 3.5%)
HDR ambient table 2272/65536 9088/262144 ( 3.5%)
LDR leaf ambient 8626/65536 241528/1835008 (13.2%)
HDR leaf ambient 2272/65536 63616/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7582 ( 0.0%)
pakfile [variable] 1035/0 ( 0.0%)
physics [variable] 190481/4194304 ( 4.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11252
Writing d:\data (d)\pläne\valve\maps\tf2\test\Map_4.bsp
10 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\DATA (D)\Pläne\Valve\Maps\TF2\Map_3\Map_3 25.01.2019\Map_3.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 258, brush 0)
8 threads
reading d:\data (d)\pläne\valve\maps\tf2\map_3\map_3 25.01.2019\Map_3.bsp
reading d:\data (d)\pläne\valve\maps\tf2\map_3\map_3 25.01.2019\Map_3.prt
LoadPortals: couldn't read d:\data (d)\pläne\valve\maps\tf2\map_3\map_3 25.01.2019\Map_3.prt
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading d:\data (d)\pläne\valve\maps\tf2\map_3\map_3 25.01.2019\Map_3.bsp
No vis information, direct lighting only.
4313 faces
1 degenerate faces
2648227 square feet [381344704.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0384 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 487/8192 5844/98304 ( 5.9%)
brushsides 3641/65536 29128/524288 ( 5.6%)
planes 1756/65536 35120/1310720 ( 2.7%)
vertexes 6016/65536 72192/786432 ( 9.2%)
nodes 2257/65536 72224/2097152 ( 3.4%)
texinfos 122/12288 8784/884736 ( 1.0%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4313/65536 241528/3670016 ( 6.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1560/65536 87360/3670016 ( 2.4%)
leaves 2272/65536 72704/2097152 ( 3.5%)
leaffaces 4784/65536 9568/131072 ( 7.3%)
leafbrushes 1700/65536 3400/131072 ( 2.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 26173/512000 104692/2048000 ( 5.1%)
edges 14056/256000 56224/1024000 ( 5.5%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 350/32768 3500/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5706/65536 11412/131072 ( 8.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 19/512 6688/180224 ( 3.7%)
LDR lightdata [variable] 3864320/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 31186/393216 ( 7.9%)
LDR ambient table 2272/65536 9088/262144 ( 3.5%)
HDR ambient table 2272/65536 9088/262144 ( 3.5%)
LDR leaf ambient 8626/65536 241528/1835008 (13.2%)
HDR leaf ambient 2272/65536 63616/1835008 ( 3.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7582 ( 0.0%)
pakfile [variable] 1035/0 ( 0.0%)
physics [variable] 190481/4194304 ( 4.5%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 11252
Writing d:\data (d)\pläne\valve\maps\tf2\map_3\map_3 25.01.2019\Map_3.bsp
12 seconds elapsed
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Map_3.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 258, brush 0)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Map_3.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 258, brush 0)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Map_3.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 236, brush 0)
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\Map_3.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Test_3\Map_3.vmf
Patching WVT material: maps/map_3/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/map_3/nature/blendgroundtograss007_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 148 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Test_3\Map_3.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 13 displacement corner-neighbor lists.Warning: invalid neighbor connection on displacement near (-1184.00 5460.00 -16.00)
Warning: invalid neighbor connection on displacement near (-1184.00 4011.35 -16.00)
Warning: invalid neighbor connection on displacement near (-1096.00 5460.00 0.00)
Warning: invalid neighbor connection on displacement near (-1184.00 4011.35 0.00)
Warning: invalid neighbor connection on displacement near (-1184.00 944.00 16.00)
Warning: invalid neighbor connection on displacement near (-1184.00 944.00 -16.00)
Warning: invalid neighbor connection on displacement near (-1184.00 944.00 0.00)
Warning: invalid neighbor connection on displacement near (-864.00 560.00 -16.00)
Warning: invalid neighbor connection on displacement near (-368.00 560.00 -16.00)
Warning: invalid neighbor connection on displacement near (-864.00 624.00 -16.00)
Warning: invalid neighbor connection on displacement near (-864.00 624.00 -16.00)
Warning: invalid neighbor connection on displacement near (-864.00 624.00 0.00)
Warning: invalid neighbor connection on displacement near (-368.00 624.00 0.00)
Warning: invalid neighbor connection on displacement near (-864.00 624.00 0.00)
Warning: invalid neighbor connection on displacement near (-864.00 624.00 0.00)
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (216124 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 257 texinfos to 160
Reduced 49 texdatas to 44 (1178 bytes to 1032)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Test_3\Map_3.bsp
Wrote ZIP buffer, estimated size 1997, actual size 1515
6 seconds elapsed
8 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\test_3\Map_3.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\test_3\Map_3.prt
977 portalclusters
3139 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5..