KotH Probed RC2

First place winner of the Mercs vs Aliens Major contest

  1. Crash

    aa Crash func_nerd

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    Updated to RC2!

    Download in OP.

    This is also the first time I've gotten to use the new repack feature!
     
  2. Vel0city

    aa Vel0city func_fish_pool

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    May I ask how much space repacking saved?

    Also:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Man, that's a lot of red in the console. Particle errors (though they still work on the map for some reason), prop_statics without a VPhysics collision model yet collision turned on, func_breakables using unknown or obsolete materials (though they still work).
     
  3. Crash

    aa Crash func_nerd

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    The only thing I didn't realize it was doing was the vphysics. New props, should've double checked.

    The rest of it there isn't much I can do about. Custom particles just do that, invisible func_breakables also just do that. If Valve gets my custom entity I talked to them about in the game that last one will be fixed, though.

    The velocity thing is something to do with my combination of trigger pushes for the tractor beam, but I haven't managed to figure that one out.
     
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    Last edited: Aug 10, 2015
  4. Vel0city

    aa Vel0city func_fish_pool

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    Custom entity? Do you mean an alteration to a func_breakable so it can be disabled (like you said in your Strange Mood series which we should have more of, as well as a behind the scenes of Trainsawlaser, with Traingod's approval of course)? Or something completely different?
     
  5. Crash

    aa Crash func_nerd

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    It would (hopefully/ theoretically) be a pumpkin bomb type entity that would allow for a lot more control. This way I could get rid of about half of the entities making the aliens work, including the func breakables.
     
  6. Vel0city

    aa Vel0city func_fish_pool

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    Cool stuff. What do you think is the chance of it happening though?
     
  7. Izotope

    aa Izotope Never releases maps

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    That sounds interesting :eek:
     
  8. Crash

    aa Crash func_nerd

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    They said they were going to add it but got behind with Gun Mettle stuff. Could be anytime or never.
     
  9. Vel0city

    aa Vel0city func_fish_pool

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    Well keep reminding them. Valve needs constant reminders about almost everything.
     
  10. Crash

    aa Crash func_nerd

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    Mooselick on Probed (and Snowycoast):

     
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  11. Yellow

    Yellow L1: Registered

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    Congrats on getting added!............... any chance for a pro version for the comp community? :3

    It's a great map. Love playing on it. Glad it got in!
     
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  12. Davekillerish

    aa Davekillerish Lvl O: Orange Member

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    Sooo
    Maaany
    PARTICLES
    i want to enjoy it but my screen wont let me, and also my eyes but thats another related problem xD
     
  13. Crash

    aa Crash func_nerd

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    But this IS the pro version!

    koth_casualbed will be much more relaxed.

    #oldjokes
     
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  14. Uncloak and Dagger

    Uncloak and Dagger L1: Registered

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    Hey, while playing the map I noticed that the the feature of being sucked up was gone
    :(
     
  15. tyler

    aa tyler snail prince, master of a ruined tower

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    It's not gone, but I played it a few times last night and the first time the UFO just... never appeared. But then in later rounds it appeared a lot! So I dunno.
     
  16. Crash

    aa Crash func_nerd

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    Yeah, that was REALLY weird, tyler. I have been testing it well over a year and that has never happened before. It's really simple logic controlling how that starts, so I'm not sure why it wouldn't just happen.
     
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  17. Uncloak and Dagger

    Uncloak and Dagger L1: Registered

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    Tomorrow I'll give it a go once again. I thought it was discontinued as I hadn't properly loaded the props into hammer, so I saw errors in it, :C, as I had the 2fort ones loaded.
     
  18. Crash

    aa Crash func_nerd

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    There does also seem to be a bug where every few matches people start missing models/ materials. Seems to be happening on all the new maps added.
     
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  19. DrLambda

    aa DrLambda L69: Teeheehee, Member

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    Take it with a grain of salt because i was playing on a potato when i saw it, but i also got this problem:
    [​IMG]
     
  20. CommodoreKong

    CommodoreKong L6: Sharp Member

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    I'm pretty sure the same thing happened with the Gun Mettle maps, I remember a lot of people had problems with Suijin but I only occasionally had invisible trees in Borneo (which was very annoying because it made you think you had bumped into a spy).

    Of course I don't know if that's the same issue or not since Valve fixed the issue with the Gun Mettle maps.