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PL pl_bombastic_forest a11

Payload crosses train tracks through forest

  1. YoshiMario

    YoshiMario L1: Registered

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    15
    • Like Like x 1
    Last edited: Nov 17, 2018
  2. YoshiMario

    YoshiMario L1: Registered

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    Major rework to area around point B.

    -Removed Red's 2nd Spawn, now 2nd spawn is Red's 3rd spawn.
    -Removed Sight line onto B for Red by adding more building to Long Roof and added World Geometry to block view.
    -Removed B sign building and replaced it with a more interesting building.
    -Removed Closed door between Blu spawn and A.
    *Reworked health and ammo pickups.
    +Added World Geometry at B.

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  3. YoshiMario

    YoshiMario L1: Registered

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  4. Idolon

    aa Idolon the worst admin

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  5. YoshiMario

    YoshiMario L1: Registered

    Messages:
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  6. YoshiMario

    YoshiMario L1: Registered

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  7. YoshiMario

    YoshiMario L1: Registered

    Messages:
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  8. YoshiMario

    YoshiMario L1: Registered

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    In this update, I scraped everything pass point B and started on it again, as what was there was horrible and didn't play well. Red should have a better time defending.

    Changelog:
    -Removed everything beyond cp B, and started working on it from scratch. (kept the exploding train though).
    + Readded point C.
    + Added Spraywalls.
    + Sightline Fixes? (Unless they were in a6)

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  9. Wyvern

    aa Wyvern L35: Boss

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    Looks cool so far! I really like the sense of height variation. A few things stand out though; for one, some of the areas look annoyingly difficult to push. Maybe shorten these areas to get a significant, but not debilitating choke point.
    D9DB31BC-6D78-4A2B-B95A-BBC1F4827C97.jpeg
    Side note: that’s a pretty significant sightline too, but it should be ok if BLU gets the high ground.
    Other than that, some places might be just a smidge empty, but that shouldn’t be a problem as of now. Keep working, yoshi; I like this one!
     
  10. YoshiMario

    YoshiMario L1: Registered

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    +Added Sewers between B and C
    +Added Health and Ammo packs around map.
    *Redid drop building next to payload respawn
    *Fixed issues regarding the payload respawning
    • Payload respawning no longer auto-wins BLU game
    • Train no longer appears during overtime. Fixes insta-lose for BLU.
    *Capping B now activates BLU forward spawn.
    *Fixed visualizer for forward spawn BLU.

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  11. YoshiMario

    YoshiMario L1: Registered

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    Bug fix update for the payload respawning system. This time, it should no longer get stuck when certain edge cases happen.

    For future reference for those who try and mimic my system, make sure that scripted movement and allowed player input cannot overlap. Else you get events called that break the system for handling the scripted event.

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  12. YoshiMario

    YoshiMario L1: Registered

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    Change log:

    +Added Patches to all health and ammo pickups.
    +Added many playerclip brushes
    *Widened ramp for payload before capture point C.
    *Roofs are no longer thicc bois and are 4 HU thick.
    *All doorways are now clipped so that entering and exiting is smooth and players cannot get caught.
    *Map geometry changes to try and breakup sightlines even more
    *Increase train speed slightly
    *Train now appears more frequently
    *Changing download page to include new screenshots of map.

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  13. YoshiMario

    YoshiMario L1: Registered

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    +Added Points D and E, and all the logic in between.
    +Another Train has appeared
    +Added 3rd exit on RED's Second Spawn
    +Reworked logic so BLU takes over RED's second spawn for Last.
    *Misc fixes

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