+Added 15 seconds to setup time
*Reverted back to old Last.
*Lowered Final red spawn so falling off ledge doesn't deal fall damage anymore
*Removed side building on LAST to open up the space a bit more
+Added Building a D.
+Added Hole into wall on LAST
*Retextured locked doors to better indicate that those doors are locked and not one-ways.
+Added Some overlays
*More Texture passes
+Added detail sprites
Since we're in beta now, gameplay changes may still be present, but won't likely be as drastic as back in alpha.
+Added platform around B to give RED better chance of defending.
+Added Shed at D to facilitate RED trying to defend D.
-Removed over arches as there was no longer any need for them.
*Reworked RED last spawn and pit. Should play better now.
*Shortened payload path length a bit
*Somehow shrank file size from previous versions... Despite having more complex geometry.
+Added par-core section in-between House and cave building.