Petrol

CP Petrol a18

Icarus

aa
Sep 10, 2008
2,245
1,210
Petrol (CP)
By TMP
Original by Icarus

Attack/Defend
Sorry for the wait.

Petrol A18- The Version with HillSpire
Coincident with both the Rapture and the TF2M Contest #6
 
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Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
Wow, Icarus, you do love your pipes. :D
It looks great! I'm sorry to hear that you may not be able to finish this alone, I do hope you find someone worthy to help you.
 

jpr

aa
Feb 1, 2009
1,094
1,085
Great map, back in a1 my only complaint was that the layout was a bit confusing at times, but that seems to have been fixed in the current version. So it's pretty much perfect in my eyes.

About the collaboration, I'm at least willing to help, in case I qualify.
 
Sep 1, 2009
573
323
Damn.....this is something I want to play
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
So much win!
Although I know Hammer, and I can make maps, and not ugly ones too - I never got to finish one... I would love to collaborate with you on this map. You can also ask some people around how much I asked to collabrate so that I could finish a map. If you'd like me to send you some of my WIP I'd be happy.
Also, it looks awesome! The design looks really good. But I don't remmember - can you ride the train from point A to D?
 
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Gerbil

aa
Feb 6, 2009
573
846
Really like the look of the last point. Though it might be a bit hard to get to it.

I won't be able to collaborate, but I'm willing to help with models if needed.
 

WastedMeerkat

L3: Member
Aug 15, 2009
144
142
Like I was saying in the test, the the defenders don't seem to go up on the last point that much. I think that's either because there isn't much area to walk around up there, or because the route close to their spawn door isn't too obvious. Maybe put an arrow sign pointing there or something?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
CP_Petrol_A7
LDR Only
-Slightly reduced time awarded per capture
-Reduced clutter around A
-Added third route into B for attackers
-Reduced health and ammo on B
-Removed a route for defenders into B
-Reduced spawn times for defending C
-Increased cap time for C
-Added cover on D
-Reduced health on D
-Widened the ramps leading up to D cap
-Added a few more signs
 

C00Kies

L3: Member
Sep 20, 2009
132
58
Well I can help out with the collaboration. I like to add the detailing. But I can help out with whatever you need in hammer.
 

ANova

L7: Fancy Member
Jul 16, 2009
415
132
HI ICARUS IM NEW HERE CAN I HELP YOU DETAIL YOUR MAP?
KTHANKSBYE
Just kidding....It played feel when we had a 5v5 going on
 

Icarus

aa
Sep 10, 2008
2,245
1,210
cp_petrol_a8
LDR only
-Added lights to B's underground path
-Expanded the backside of D's cap area
-Removed the platform extruding from the top of D
-Removed unnecessary cover added in a7

Going to run a test as soon as the download server stops failing
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
You're going through the stages like crazy, only yesterday it was in a5... *sniff* it grows so fast!
I played it on gameday yesterday and it was really nice. There are however a couple misplaced brushes that I got stuck on. I'll post some pictures in the near future - so stay tuned!
Oh, and keep up the great work!
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Probably going to be my last update for a while, assuming nothing is broken.

cp_petrol_a9
LDR Only
-Train alert sounds are now louder
-Removed Trolltrain (Train no longer fires immediately after setup ends)
-Widened all chokepoints
-Simplified CP B:
* Reduced defender cover on B
* Reduced bealth on B
* Added cover for attackers on B
* Raised "Dead-End" Fence
-Improved signage
-Reduced strength of high sentry location on C
-Increased cap times on D
-Removed second level of RED's shortcut building
-Added cover on D cap area

Updated OP with new pics.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Managed to squeeze in one more quick update before the end of the day

pubic.jpg


cp_petrol_a10
LDR Only
-Raised "Gate 3" doorway height to give blue engineers an easier time defending C
-Reduced cap time on D back to original
-Removed new cover on D from a9
-Re-added trolltrain with modifications (It now has a 15 second delay)
 
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Aug 10, 2009
1,240
399
My only suggestion comes from a compliment. I'm in love with your second, it's got some great geometry to it, but I think adding some stairs down from the far right entrance from CP1 (if you're running into the tunnel from CP1, head far right etc..) could use some stairs or something going down into that moat just to make it a bit more used.

I'm sorry that you might not be able to finish it, do what mangy did with wildfire?