CP Petrol a18

Made by Icarus

  1. Icarus

    aa Icarus

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    Petrol (CP)
    By TMP
    Original by Icarus

    Attack/Defend
     
    Last edited: May 21, 2011
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Wow, Icarus, you do love your pipes. :D
    It looks great! I'm sorry to hear that you may not be able to finish this alone, I do hope you find someone worthy to help you.
     
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  3. jpr

    aa jpr

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    Great map, back in a1 my only complaint was that the layout was a bit confusing at times, but that seems to have been fixed in the current version. So it's pretty much perfect in my eyes.

    About the collaboration, I'm at least willing to help, in case I qualify.
     
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  4. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    Damn.....this is something I want to play
     
  5. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    So much win!
    Although I know Hammer, and I can make maps, and not ugly ones too - I never got to finish one... I would love to collaborate with you on this map. You can also ask some people around how much I asked to collabrate so that I could finish a map. If you'd like me to send you some of my WIP I'd be happy.
    Also, it looks awesome! The design looks really good. But I don't remmember - can you ride the train from point A to D?
     
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    Last edited: Jan 3, 2011
  6. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I hope/assume that a train appears on those tracks...

    also, minor thing that bugs me, in shot 1 your train sign isn't facing the direction the track is moving, for that sign it should be.
     
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  7. Micnax

    aa Micnax I maek map

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    I love the cap point in the second-to-last picture, very well done.

    Also what Fr0z3n said, I hope there is a train on those tracks!
     
  8. Gerbil

    aa Gerbil

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    Really like the look of the last point. Though it might be a bit hard to get to it.

    I won't be able to collaborate, but I'm willing to help with models if needed.
     
  9. WastedMeerkat

    WastedMeerkat L3: Member

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    Like I was saying in the test, the the defenders don't seem to go up on the last point that much. I think that's either because there isn't much area to walk around up there, or because the route close to their spawn door isn't too obvious. Maybe put an arrow sign pointing there or something?
     
  10. Icarus

    aa Icarus

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    CP_Petrol_A7
    LDR Only
    -Slightly reduced time awarded per capture
    -Reduced clutter around A
    -Added third route into B for attackers
    -Reduced health and ammo on B
    -Removed a route for defenders into B
    -Reduced spawn times for defending C
    -Increased cap time for C
    -Added cover on D
    -Reduced health on D
    -Widened the ramps leading up to D cap
    -Added a few more signs
     
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  11. tyler

    aa tyler snail prince, master of a ruined tower

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  12. C00Kies

    C00Kies L3: Member

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    Well I can help out with the collaboration. I like to add the detailing. But I can help out with whatever you need in hammer.
     
  13. ANova

    ANova L7: Fancy Member

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    HI ICARUS IM NEW HERE CAN I HELP YOU DETAIL YOUR MAP?
    KTHANKSBYE
    Just kidding....It played feel when we had a 5v5 going on
     
  14. Icarus

    aa Icarus

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    cp_petrol_a8
    LDR only
    -Added lights to B's underground path
    -Expanded the backside of D's cap area
    -Removed the platform extruding from the top of D
    -Removed unnecessary cover added in a7

    Going to run a test as soon as the download server stops failing
     
  15. Mr. P. Kiwi

    Mr. P. Kiwi L5: Dapper Member

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    You're going through the stages like crazy, only yesterday it was in a5... *sniff* it grows so fast!
    I played it on gameday yesterday and it was really nice. There are however a couple misplaced brushes that I got stuck on. I'll post some pictures in the near future - so stay tuned!
    Oh, and keep up the great work!
     
  16. HellJumper

    aa HellJumper

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    This is one of my favorite spy maps of all time.

    I like everything:
    The layout, the height variations, the style...
    Icarus, SLOW DOWN PLEASE
     
  17. Icarus

    aa Icarus

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    Probably going to be my last update for a while, assuming nothing is broken.

    cp_petrol_a9
    LDR Only
    -Train alert sounds are now louder
    -Removed Trolltrain (Train no longer fires immediately after setup ends)
    -Widened all chokepoints
    -Simplified CP B:
    * Reduced defender cover on B
    * Reduced bealth on B
    * Added cover for attackers on B
    * Raised "Dead-End" Fence
    -Improved signage
    -Reduced strength of high sentry location on C
    -Increased cap times on D
    -Removed second level of RED's shortcut building
    -Added cover on D cap area

    Updated OP with new pics.
     
  18. Icarus

    aa Icarus

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    Managed to squeeze in one more quick update before the end of the day

    [​IMG]

    cp_petrol_a10
    LDR Only
    -Raised "Gate 3" doorway height to give blue engineers an easier time defending C
    -Reduced cap time on D back to original
    -Removed new cover on D from a9
    -Re-added trolltrain with modifications (It now has a 15 second delay)
     
    Last edited: Jan 5, 2011
  19. Wilson

    aa Wilson Burial by Sleep

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    Alphas, alphas everywhere.
     
  20. absurdistof

    aa absurdistof

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    My only suggestion comes from a compliment. I'm in love with your second, it's got some great geometry to it, but I think adding some stairs down from the far right entrance from CP1 (if you're running into the tunnel from CP1, head far right etc..) could use some stairs or something going down into that moat just to make it a bit more used.

    I'm sorry that you might not be able to finish it, do what mangy did with wildfire?
     
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