Made by Icarus
Original by Icarus
Wow, Icarus, you do love your pipes.
It looks great! I'm sorry to hear that you may not be able to finish this alone, I do hope you find someone worthy to help you.
Great map, back in a1 my only complaint was that the layout was a bit confusing at times, but that seems to have been fixed in the current version. So it's pretty much perfect in my eyes.
About the collaboration, I'm at least willing to help, in case I qualify.
Damn.....this is something I want to play
So much win!
Although I know Hammer, and I can make maps, and not ugly ones too - I never got to finish one... I would love to collaborate with you on this map. You can also ask some people around how much I asked to collabrate so that I could finish a map. If you'd like me to send you some of my WIP I'd be happy.
Also, it looks awesome! The design looks really good. But I don't remmember - can you ride the train from point A to D?
I hope/assume that a train appears on those tracks...
also, minor thing that bugs me, in shot 1 your train sign isn't facing the direction the track is moving, for that sign it should be.
I love the cap point in the second-to-last picture, very well done.
Also what Fr0z3n said, I hope there is a train on those tracks!
Really like the look of the last point. Though it might be a bit hard to get to it.
I won't be able to collaborate, but I'm willing to help with models if needed.
Like I was saying in the test, the the defenders don't seem to go up on the last point that much. I think that's either because there isn't much area to walk around up there, or because the route close to their spawn door isn't too obvious. Maybe put an arrow sign pointing there or something?
-Slightly reduced time awarded per capture
-Reduced clutter around A
-Added third route into B for attackers
-Reduced health and ammo on B
-Removed a route for defenders into B
-Reduced spawn times for defending C
-Increased cap time for C
-Added cover on D
-Reduced health on D
-Widened the ramps leading up to D cap
-Added a few more signs
Awesome, excited for the new version.
Well I can help out with the collaboration. I like to add the detailing. But I can help out with whatever you need in hammer.
HI ICARUS IM NEW HERE CAN I HELP YOU DETAIL YOUR MAP?
Just kidding....It played feel when we had a 5v5 going on
-Added lights to B's underground path
-Expanded the backside of D's cap area
-Removed the platform extruding from the top of D
-Removed unnecessary cover added in a7
Going to run a test as soon as the download server stops failing
You're going through the stages like crazy, only yesterday it was in a5... *sniff* it grows so fast!
I played it on gameday yesterday and it was really nice. There are however a couple misplaced brushes that I got stuck on. I'll post some pictures in the near future - so stay tuned!
Oh, and keep up the great work!
This is one of my favorite spy maps of all time.
I like everything:
The layout, the height variations, the style...
Icarus, SLOW DOWN PLEASE
Probably going to be my last update for a while, assuming nothing is broken.
-Train alert sounds are now louder
-Removed Trolltrain (Train no longer fires immediately after setup ends)
-Widened all chokepoints
-Simplified CP B:
* Reduced defender cover on B
* Reduced bealth on B
* Added cover for attackers on B
* Raised "Dead-End" Fence
-Reduced strength of high sentry location on C
-Increased cap times on D
-Removed second level of RED's shortcut building
-Added cover on D cap area
Updated OP with new pics.
Managed to squeeze in one more quick update before the end of the day
-Raised "Gate 3" doorway height to give blue engineers an easier time defending C
-Reduced cap time on D back to original
-Removed new cover on D from a9
-Re-added trolltrain with modifications (It now has a 15 second delay)
Alphas, alphas everywhere.
My only suggestion comes from a compliment. I'm in love with your second, it's got some great geometry to it, but I think adding some stairs down from the far right entrance from CP1 (if you're running into the tunnel from CP1, head far right etc..) could use some stairs or something going down into that moat just to make it a bit more used.
I'm sorry that you might not be able to finish it, do what mangy did with wildfire?
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