I wanted to share an opinion about petrol, mainly being that apart from maybe capture point B, this map is utterly repulsive to defend on, and I find that I enjoy myself less each time I attempt to play it, mainly for this reason entirely. Each iteration that added game play changes make it less easy for red to defend and has really crushed my passion for this map. First it was some walls at C being removed, and then later, a revision of D that really pissed me off in terms of first simplicity of design, and secondly in the ability of Red to successfully defend D. The majority of good changes were in the design of A and B.
To illustrate my point I want to showcase the win ratio for the most recent version of petrol. I feel like we've had more tests of petrol than this, but these are all that I could find in Geit's feedback system. And then, back to a point, the win ratio hadn't yet been implemented, and the ones on the bottom of the list are no doubt the older versions.
This is not nearly a wide enough sample of play tests to make a truly accurate average of win ratios, but in any case, here it is:
So whether it's very situational or we can blame it on team stacking or whatever you want, I'll be making sure to keep track of the win ratio for petrol in the future, because it is a huge concern for me. And you may tend to disagree with me, but I feel that a greater blue to red win ratio does not make a map better.