Pass The Map!

Discussion in 'Mapping Questions & Discussion' started by Lain, Sep 19, 2015.

  1. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    725
    Positive Ratings:
    652
    I am currently organizing a Pass The Map, what this means is that one person will get the map for a week, and once they are finished the map will be Passed to the next person in line.

    There are no rules other than to keep it within the bounds of a normal map. No random saws, trains or dumb stuff like that. If anyone feels like anything needs to be amended here post about it below.
    I will be inspecting every submission for quality.

    Gamemode? Single-Staged Payload
    Theme? Yukon/Snakewater (subject to change)
     
    • Thanks Thanks x 8
    Last edited: Sep 21, 2015
  2. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    725
    Positive Ratings:
    652
    So it seems Territorial Control is winning by a large mile. I'd like to know who voted for the mode, and why you did so. It could just be a few newbies who don't understand the ramifications of making a TC map, or it could be you guys wanting to just try something.
    My issue with making a TC map is that they are disconnected at the very core, which misses the point of this endeavour. It was my mistake to even list Territorial Control.
    TC implies a very large map. And if people are going to be working on this map for weeks at a time, we will want to have stuff to work on, obviously. The problem with this is that the map will become disjointed and scattered, and people will have a hard time organizing things.
    Better modes for this would be Payload or Attack Defend. So unless someone makes a grand argument for TC I will most likely make a new poll tomorrow, Subtracting it from the equation.

    Also, I want to know who would be interested in contributing to this project. And if so, what mode would you personally like to do? It might be better to ask the people who will actually be creating the map rather than the bystanders.
     
  3. Moonrat

    aa Moonrat The end of an era

    Messages:
    877
    Positive Ratings:
    502
    I like this idea, but no TC. That's not very fun to balance and do. Though it would allow a lot of passing due to the obscene amounts of time it takes to get finished...
     
    • Thanks Thanks x 1
  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    833
    Positive Ratings:
    395
  5. zahndah

    aa zahndah professional letter

    Messages:
    715
    Positive Ratings:
    618
    I would happily do spawns for this project, and I voted for gravel pit style map.
     
  6. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Could we do a strawpoll for a theme. And the time the map is set on (night, day)?
     
  7. ZeGermanMedic

    ZeGermanMedic L1: Registered

    Messages:
    24
    Positive Ratings:
    9
    Great idea. I am for a payload race map.
     
  8. 14bit

    Server Staff 14bit L14: Bit Member

    Messages:
    200
    Positive Ratings:
    457
    I'd like to try my hand at helping out! I feel that multi-stage payload race, payload, or any form of A/D (normal, steel, gravelpit, ctf) would work best for this, because they are large enough to have several people make meaningful contributions to it. Symmetrical maps I feel the same way on, it's hard to contribute when you essentially get half of a map to fit everyone's ideas into. Pass and RD are an exception because they are so big, but from what I've seen nobody's super into making them while they're in beta. Please, not TC. I'd turn out more complicated than Hydro if everyone tries to do something different to it. Arena and koth would be too small in my opinion.
     
  9. Anreol

    Anreol L6: Sharp Member

    Messages:
    262
    Positive Ratings:
    273
    And about jobs, I think i will go with detailing.
     
  10. phi

    aa phi For Whom The Sorrows Sing

    Messages:
    786
    Positive Ratings:
    1,479
    I'd be interested in contributing, also kind of want to do A/D CTF because I have a soft spot for that mode. Definitely want this project to be an asymmetrical map though, I can't imagine working in this sort of environment with a symmetrical map.
     
  11. Tumbolisu

    aa Tumbolisu  I ⌄ I 

    Messages:
    931
    Positive Ratings:
    894
    I voted for a cp_steel type of map. These aren't as big as tc maps and should also be easier to playtest.

    A strawpoll on the theme would be nice, but the combinations are endless. Maybe take a few themes that people would be willing to do and try to combine them in a smart way. For example: Desert + Snow = Desert with textures replaced to be snow and ice; no trees.

    Also, how should we go about custom content and instances? Both require files that are not just the vmf.
     
  12. Kraken

    Kraken Few more zeros and ones for the site to proccess

    Messages:
    434
    Positive Ratings:
    115
    Who would make the base for the map? If it isn't lain we should have it be someone at random.
     
  13. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    998
    Positive Ratings:
    1,135
    I voted for TC, but your argument against it makes sense. I figured it would be easy for everyone to be able to contribute a snippet of the layout if the gamemode demanded a large map, though I agree it would probably end up being a bunch of separate little maps with no coherent style. My second choice would be a typical single-stage, 4 (maybe 5) point payload map, since it's plenty big and we don't need to worry about mirroring it.
     
  14. Anreol

    Anreol L6: Sharp Member

    Messages:
    262
    Positive Ratings:
    273
    Yeah, I think that a asymmetrical map will be better to work with.
    If its symmetrical, how the hell we will know what did the last people on the other side on the map, and now i need to recreate in this side?
    (That's the reason why I hate to make Arena/Koth/CTF maps, how hard is for me recreate something that i did on the other side)
     
  15. Hyperion

    aa Hyperion L16: Grid Member

    Messages:
    810
    Positive Ratings:
    617
    Im very interested to do this, even if we do TC. However, I voted 5cp myself
     
  16. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,234
    Positive Ratings:
    994
    Copy + Paste Special

    You're welcome.
     
  17. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

    Messages:
    277
    Positive Ratings:
    410
    I didn't voted Territoral because I kew something like what you mentioned would happen.
    It gives us more possiblities to work with, but how it would play?

    And if I ever touch that file I'm gonna do detailing
     
  18. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,031
    Positive Ratings:
    3,975
    Asymmetrical sounds good. I won't vote, but love the idea of aa Steel map. If a/d is involved I would probably like to contribute.
     
  19. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,739
    YOU TAKE THAT BACK
     
    • Thanks Thanks x 4
  20. Davekillerish

    aa Davekillerish Lvl O: Orange Member

    Messages:
    1,428
    Positive Ratings:
    793
    I dont care what we do, as long as the system for whos editing the map allows for people to fix mistakes bfore sending it to the next person.
    For Ex: Someone decides to add custom logic w/ approval from people. The logic is never playtested and after the week has to be fixed by the next person who may have 0 idea how to and has to spend most of the week fixing it instead of mapping.