Shit, sorry for the late responses! First: Thanks!! Personally I enjoy the long stage 3 fights the most A timelimit on the server will not end the game in any way, It will just prevent another round from starting. The stage will be played until there is a winner. Both! It all depends on the team balance, it becomes painfully clear which teams are stacked in stage 3. Not much I can do about that really... Adding a sort of realistic rollback speed (where it accelerates and whatnot) is not something I want. It's too difficult (I suck at entities) and it's a bit late in development to try it, all my balancing from the past versions would have to be scrapped and redone. It's a cool thought, and I've heard it before a few times. Sorry to say that this map won't feature it. I just can't ======= OKAY! I'm getting closer and closer to finishing this up, or at least enter rc stage. I want ALL kinds of feedback for this last push. That means even the smallest nitpick will help, I really don't care how small of a deal it is! Misaligned texture? tell me. The map is way to big for me to check all by myself so I really hope people can help out Indoor areas in stage 1 and 2 has seen some minor layout adjustments, but other that that I've just fixed smallstuff, so far!