It got to the point where i was making so many first hand changes it was eating into my other projects. So we had to decide whether i'd leave the rest to him or join him in in finishing the map.
Even though it was one of Hanz's first ever maps it turned out quite popular and so he wants it finished to a high quality standard. So we agreed to collab on this.
It has taken a little longer because of the new competition being so soon and a lot of fixing up was needed for panamint before for hitting the detailing, as a fair majority of the map was off the grid. (Which is what you get when you work on a 1 unit grid all the time >.>)
The first 2 stages will be released for testing this weekend (hopefully). Basically just sealing the map area, rearranging areaportals and lights.
Even though it was one of Hanz's first ever maps it turned out quite popular and so he wants it finished to a high quality standard. So we agreed to collab on this.
It has taken a little longer because of the new competition being so soon and a lot of fixing up was needed for panamint before for hitting the detailing, as a fair majority of the map was off the grid. (Which is what you get when you work on a 1 unit grid all the time >.>)
The first 2 stages will be released for testing this weekend (hopefully). Basically just sealing the map area, rearranging areaportals and lights.
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