Panamint Springs

CTF Panamint Springs a18

Tinker

aa
Oct 30, 2008
672
334
I'd say either change it to wood, or keep the first interior but a more red exterior. The exterior looks really blue in the first one, the interior is pretty much neutral.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Rexy might try to make a red texture of the blu concrete wall textures I used in the first picture. :)
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,534
Rexy might try to make a red texture of the blu concrete wall textures I used in the first picture. :)

I was going to talk to you about that, but you went offline. :\

Talk to you later today if you're still around.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Well, Rexy made those textures for me:

ctf_panamint_b0024.jpg


What you think? (Yes I will add windows and stuff)
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,534
I think you should take a couple of those sheet metal props and hang on the concrete. Also place few wood beams on the outside, on the concrete. Just for detail.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
I was planning on doing a final sweep on all the contest maps before the end of the contest. If you've seen what I've done in other detailed maps, I go through a map on my own and find any rocket jump exploits, playerclip fails, displacement fails, misaligned props, weird lighting, etc. and provide screenshots of it all.

I was planning on doing it as soon as a new version of your map was released, but now that I notice there are only 15 days left, I didn't want to find out that a map was updated, go through it, and then find out that since there are only x days left, a new version wouldn't be submitted to the contest, thus my work not as useful as it could be (that is, I'm implying that you will finish your map even after the contest).

So message me on Steam (my name is littleedge), find me in the chat (between 3 and 9 pm ET), pm me here, or reply in this thread if you want me to go through your map in the current version, or do it in your next version. Or if you don't want me to go through it at all, and anything i come upon in a Gameday is enough.
 

Tinker

aa
Oct 30, 2008
672
334
That looks fantastic! Also a lot more like a detonator than a suddenly-very-explosive briefcase.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
hawt
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
That's looking very nice!

Maybe backlight the 'Manual Override' sign to highlight it for players.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
I finally decided to make my contest entry version of Panamint Springs, so.. here it is!

Download ctf_panamint_a17 now!

- Textured almost whole map
- Added custom intel by Rexy
- Optimized the map (with thanks to Rexy for help with areaportals!)
- Added new building to stage 2 to prevent demo-jump-capturing 2-2
- ..

ctf_panamint_c0000.jpg

ctf_panamint_c0002.jpg

ctf_panamint_c0003.jpg

ctf_panamint_c0005.jpg

ctf_panamint_c0006.jpg


Download ctf_panamint_a17 now!
 
Last edited:

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Hawt
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Yay, this version (a17) should be fine now. :)

Download download!
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
So what you think about the contest entry version? :p

(And that is _a17, don't turn up _c on the server, because that version is bugged.)