Panamint Springs

CTF Panamint Springs a18

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Well I'm now texturing the transition buildings between 3-1 and 3-2. But I'm not sure which textures I should use because the first textures I used were pretty blue, and I don't know if I could use them in a 3rd stage. :/

ctf_panamint_b0023.jpg
And
ctf_panamint_b0022.jpg


Or

ctf_panamint_b_texturetest0000.jpg
And
ctf_panamint_b_texturetest0001.jpg


Which ones of these should I use in your opinion?
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
2nd one
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Well, I asked a lot of people in chat, and it's like 50/50. :(
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I personally went with the 2nd mainly because it fits the redish lighting and also hints that it is owned by red, much like in well.
 

Tinker

aa
Oct 30, 2008
672
334
I'd say either change it to wood, or keep the first interior but a more red exterior. The exterior looks really blue in the first one, the interior is pretty much neutral.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Rexy might try to make a red texture of the blu concrete wall textures I used in the first picture. :)
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Rexy might try to make a red texture of the blu concrete wall textures I used in the first picture. :)

I was going to talk to you about that, but you went offline. :\

Talk to you later today if you're still around.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
Well, Rexy made those textures for me:

ctf_panamint_b0024.jpg


What you think? (Yes I will add windows and stuff)
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I think you should take a couple of those sheet metal props and hang on the concrete. Also place few wood beams on the outside, on the concrete. Just for detail.
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
I was planning on doing a final sweep on all the contest maps before the end of the contest. If you've seen what I've done in other detailed maps, I go through a map on my own and find any rocket jump exploits, playerclip fails, displacement fails, misaligned props, weird lighting, etc. and provide screenshots of it all.

I was planning on doing it as soon as a new version of your map was released, but now that I notice there are only 15 days left, I didn't want to find out that a map was updated, go through it, and then find out that since there are only x days left, a new version wouldn't be submitted to the contest, thus my work not as useful as it could be (that is, I'm implying that you will finish your map even after the contest).

So message me on Steam (my name is littleedge), find me in the chat (between 3 and 9 pm ET), pm me here, or reply in this thread if you want me to go through your map in the current version, or do it in your next version. Or if you don't want me to go through it at all, and anything i come upon in a Gameday is enough.
 

Tinker

aa
Oct 30, 2008
672
334
That looks fantastic! Also a lot more like a detonator than a suddenly-very-explosive briefcase.
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
hawt