Played well.
Good to see you fixing most issues in the map, hieght advantage is difficult to balance out.
I think you should lower blues respawn wave times after each 1st capture in each stage, to perhaps 3-6. keep them reasonably high for the first point though because otherwise it will most likely result in a steam roll.
The start of stage 1 still bugs me, I hardly ever see blue use the bottom middle exit gate, as it is shut down by snipers and is in a direct sightline for red.
A small skybox glitch i found in stage 3-1:
I also don't like 3-2 much at all, maybe my opinions will change after a full server playtest but it just doesn't feel like a last point, it isnt really epic or anything, just an open CP with many areas to be attacked from. IMO a redisgn is in need, to make it a bit harder for blue, but it might be wise to just test it out some more first
