Waif
L7: Fancy Member
- Mar 22, 2009
- 412
- 125
I really enjoyed playing this today (even with the messed up stage 3 )
It has to be my new favourite A/D ctf map, stage 2 is just awesome
Anyway a few problems:
^I really feel Blue has a massive disadvantage in this area (start of stage 1), both hieght wise and with the lack of cover coming out of spawn.
^here, in the same area I think you need to give blue a quicker, easier way to get onto that planked ledge, so that they can shoot the sentry out of its reach, whilst getting some height back on red's advantage (see pic 1).
^This area, in stage 2 near cap 2 has a huge, long sightline all the way to the first cap point. A good sniper will be OP here, you need to block vis between the two points IMO.
^Nothing major, but I got stuck behind this rock (its just to the left below the ledge in the 3rd pic) and had to grind my way out slowly, bit annoying.
Also, throughout the map (namely 1-1 and 1-2) the cap points need better signage so both teams can find them better.
One last thing as well, I think with all the height advantages in this map, you should refrain from putting all the big juicy health and ammo packs in these places, and on the lower ground instead (example being 2-1. This will give the already disadvantaged lower peeps a better chance.
keep up the great work
It has to be my new favourite A/D ctf map, stage 2 is just awesome
Anyway a few problems:
^I really feel Blue has a massive disadvantage in this area (start of stage 1), both hieght wise and with the lack of cover coming out of spawn.
^here, in the same area I think you need to give blue a quicker, easier way to get onto that planked ledge, so that they can shoot the sentry out of its reach, whilst getting some height back on red's advantage (see pic 1).
^This area, in stage 2 near cap 2 has a huge, long sightline all the way to the first cap point. A good sniper will be OP here, you need to block vis between the two points IMO.
^Nothing major, but I got stuck behind this rock (its just to the left below the ledge in the 3rd pic) and had to grind my way out slowly, bit annoying.
Also, throughout the map (namely 1-1 and 1-2) the cap points need better signage so both teams can find them better.
One last thing as well, I think with all the height advantages in this map, you should refrain from putting all the big juicy health and ammo packs in these places, and on the lower ground instead (example being 2-1. This will give the already disadvantaged lower peeps a better chance.
keep up the great work
Last edited: