Outcast

CP Outcast a4v1

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
602
465
You don't need to create a new download page for each map version, there's a "Post Download Update" button you can use, which lets you upload a new file, change the version string and write update notes.
upload_2021-1-14_5-5-18.png
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
-changed blu cave route to add more verticality
-added lights to water
-added lights to back of shipyard
-added dropdown route to water
-changed shutter door route to remove crazy sightlines
-moved ammo and healthkits in the building to avoid accidental pickups as well as add incentive to use dropdown route
-added rocks to the blu water
-added block bullets to blu spawn
-fixed issue with players being able to shoot through spawn doors
-fixed engineers being able to build in blu spawn
-removed extra bit of geometry from blu spawn that was left there by mistake
-added more nodraws
-moved Point A back a little bit
-removed a ramp from Point A that is closest to blu cave exit
-boxed in map more for better optimization
-fixed issue with the red spawn door
-fixed issue with blu spawn door
-smoothed out some displacements
-added details
-other improvements based on feedback

Read the rest of this update entry...
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
626
-changed blu cave route to add more verticality
-added lights to water
-added lights to back of shipyard
-added dropdown route to water
-changed shutter door route to remove crazy sightlines
-moved ammo and healthkits in the building to avoid accidental pickups as well as add incentive to use dropdown route
-added rocks to the blu water
-added block bullets to blu spawn
-fixed issue with players being able to shoot through spawn doors
-fixed engineers being able to build in blu spawn
-removed extra bit of geometry from blu spawn that was left there by mistake
-added more nodraws
-moved Point A back a little bit
-removed a ramp from Point A that is closest to blu cave exit
-boxed in map more for better optimization
-fixed issue with the red spawn door
-fixed issue with blu spawn door
-smoothed out some displacements
-added details
-other improvements based on feedback

Read the rest of this update entry...