On a koth map I'm making, I want to have two large blast doors near either spawn open when the control point enables. I already have the brush set as a func_door, but I see no option for it to start disabled. Any ideas?
Doors cannot be disabled or enabled, they are opened and closed. There is a Start Position open, which can be used to make the door start in its open position. (The door's position in Hammer is always considered the closed position.)
If you mean you want to enable/disable the door automatically opening/closing when a player approaches, you need to enable/disable the trigger surrounding the door, not the door itself.
I don't want to open/close it with a trigger when players enter. The idea of these doors is for them to automatically open when the control point is unlocked, stay open, and then close on round end.
You have the entity that enables/unlocks the control point. You have to tell it to open the door that you want open. The door it self must have "Delay Before Reset" set to -1 so it doesn't close. If I remember right it should reset at start of every round
From VDC wiki of func_door
Delay Before Reset (wait) <float>
Time until the door returns to the closed position. A value of -1 means the door never auto-closes.
You have the entity that enables/unlocks the control point. You have to tell it to open the door that you want open. The door it self must have "Delay Before Reset" set to -1 so it doesn't close. If I remember right it should reset at start of every round
From VDC wiki of func_door
Delay Before Reset (wait) <float>
Time until the door returns to the closed position. A value of -1 means the door never auto-closes.
For whatever reason the OnWonByTeam output works fine, but the OnUnlocked output doesn't. If it helps matters, I copied my control point from Harvest. Setting the OnUnlocked output just makes the doors open at the start of each round even though the point is locked.
Well, it doesn't matter whether the OnUnlocked output works properly or not, since you can just use an OnMultiNewRound output from the tf_gamerules with a delay equal to the time that it takes the point to unlock instead.
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble