MY MAP HAS BEEN COMPILING FOR OVER A WEEK. I AM SCARED AND CONFUSED. It's still progressing through vvis, so I know it's doing something. I'm really quite interested as to why this is taking such an absolutely absurd length of time. The map is a zeppelin made from displacements with an interior floating in a massive empty skybox. I'm wondering what's causing this, as I've never heard of something like this happening before. The map does not use func_details (it probably should), but I've compiled larger and more detailed maps than this without them and it never took anywhere close to this length. Here's some info about my map, anything stand out as obviously problematic? - Lots of props and custom content - Skybox around ship is as large as possible (TF2-themed gmod machinima map) - Zeppelin exterior made largely from displacements with some small props and brushes - Detailed interior with lights, overlays, etc. Made from brushes. - Nodraw on every single nonvisible surface - Full final compile (fast compiles take seconds) Should I have cut my losses early on? Yes. Am I too invested to back out now? That's certainly... a question.