compile

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  1. FamyCHoff

    compilation stops at Finding displacement neighbors ...

    Hello, I decided to compile the map. As a result, the map does not compile to the end and stops at Finding displacement neighbors ... I manually removed all the displacements - there was also a problem, but if I turn off the displacement group in the visgroup, then it compiles normally. I want...
  2. Cyberen

    Leaked?

    I'm making this big map with seven prefabs and I've been very careful about not leaking, but I run the map and get this leak from the pointfile. There's nothing there and even worse, the leaking point is off the grid so I can't even make a box around it for safe keeping! What do I do?
  3. AveOriginals

    Hammer compiling old map version. HELP!

    Hello, I have a problem, when I compile the map and enter the gmod, the old version of the map starts, what should I do? Compile log: ** Executing... ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game...
  4. XwaeRr

    Hammer compiles an older version of the map and wouldn't tell me the problem

    Hammer loads the older version of the map and wouldn't tell me the problem... I tried alt+P, but it shows me nothing that could help Tried loading a pointfile to search for leaks, but the pointfile is just missing, and i'm almost 100% sure my map has no leaks. ** Executing... ** Command...
  5. Monotone

    [SOLVED]How do I know if I compiled right? Costume map not working on my server

    Okay so I set up a custom server using View: https://www.youtube.com/watch?v=mc0kx3JUeKg The server works fine and a friend and I can both connect and play on it together, but when I selected my costume map (which is a .bsp file in the maps folder) the server command prompt says "map load...
  6. becky

    my map wont compile

    when i try compiling it, TF2 will open, but at the end of the loading screen, it just crashes. i've copy/pasted the map into a new file, putting everything in dev texture, checking the log, and nothing changed. when i tried compiling a different map, everything worked fine. ive grown attached to...
  7. Etho

    Map won't update when compiled

    Hello! I'm a novice map creator, and I've been working on a map on and off for the past month or so. Everything had been working alright for a while up until a day ago. My map won't update when compiled, this has been infuriating for me as I've spent the past day and a half trying to solve this...
  8. ok ⠀⠀⠀

    Compile Won't Compile Lights

    This was my first time using Hammer on my computer, and I was making my first map, but when I tried to compile it the map was in fullbright. I tried to verify the game cache, and It didnt work. Any help would be appreciated. ** Executing... ** Command: "C:\Program Files...
  9. Comma

    Weird water effect

    I have a water texture in my map but when I run it it looks like this: https://imgur.com/a/1W6OF9C When compiling there are no errors except for *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file...
  10. Salty Spy Main

    pl_upward_d won't compile

    I took a decompiled upward vmf and tried to compile it, but it wouldn't compile. I know there are a few leaks and issues with the area portals, but I don't think that should stop it from compiling. Here is the log: materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress...
  11. Salty Spy Main

    Where can I get a working upward vmf.

    I want to make a modification to upward, but I can't find a working vmf. All I have is the crappy decompiled version that is so buggy I can't even get it to compile.
  12. halloween.fan1978

    Compile Error/ Displacement Error

    What can I do to fix the displacement error? ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team...
  13. Muenster Monster

    TF2 crashes when loading compiled map

    I'm just trying to get hammer up and running on this new laptop I got - tf2 itself works fine, but for some reason when I try compiling a simple room to test if it works tf2 loads into the initial loading screen and then crashes. I don't know what could possibly be the cause. Here's my compile...
  14. PoFro

    Rare VRAD HDR Compile Error

    Hey all, Whenever I run vrad with HDR enabled for my surf map, I get an error on the BuildVisLeafs line saying: "Out of Memory Address Space. Texture Quality Setting May Be Too High." There are no relevant threads on the internet except for this one...
  15. Gian

    Hammer loads an older version of the map when compiling

    ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Gamer\Documents\AD_Trainyard.vmf" Valve Software - vbsp.exe (Mar 6 2018) 4 threads...
  16. arthurgps2

    I can't compile my map! Someone help me!

    So after like 3 updates of my map, ctf_crossover without compiling it (my PC is a 2010 one, it takes too long to compile my map), I decided to test my map to see how it goes. Fixed the leaks, got to TF2, wrote that command to load my map and.... for some reason the map was an older version of my...
  17. FloofCollie

    Fixing the vvis/vrad problem without the Visual C Runtime?

    So the problem with Hammer not finding/using vvis.exe or vrad.exe is still affecting me after I installed Visual C (I ran the redistributable and I guess that was the wrong one). I'd really like to fix this without getting someone else to confirm their credentials (I'm not admin on my PC), does...
  18. Fewer

    Map Stuck on Fullbright

    Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Despite having both a light_environment and light entities in my map, the map will load with fullbright. It was working for a while and...
  19. Scampi

    Obscene compile time

    MY MAP HAS BEEN COMPILING FOR OVER A WEEK. I AM SCARED AND CONFUSED. It's still progressing through vvis, so I know it's doing something. I'm really quite interested as to why this is taking such an absolutely absurd length of time. The map is a zeppelin made from displacements with an interior...
  20. Da Spud Lord

    Too Many Lights (FIXED)

    VRAD keeps prematurely quitting before its job is done, reporting "too many lights 8193 / 8192". When I load up the map, it is always fullbright. I tried twice, once when doing a full compile, and a second time, with VVIS on fast. The second compile log is below. Not sure why it says there are...