First of all, thanks to everyone who helped and supported me during the development of this map. You all individually deserve a crate full of delicious Heavy-approved sandviches.
Now I shall express my current situation which is having absolutely no idea what to do with Stage 3 any more. I was planning to have this map done by the end of the year but it seems that won't come true.
Opinions were split about the old stage and the whole mechanic of the giant rolldown has been subject to a love/hate relationship from many people. This is why I created the new stage 3 without the rolldown mechanic and with a focus on side-by-side conflicts that occur along tracks that are close together. Now I fear I've created something that is too small, too complex, and too, well, unfun.
Comments such as...
Exactly the opposite of my face when Boojum informed me the other day that you'd won first place, and you've scrapped an entire stage of your map. Arguably the most memorable stage of the map and one I've never not had fun on.
...combined with others from a variety of other places are the reason why I'm so unclear as to what I should do next.
I could go down the path of either tweaking and reworking the current *new* stage 3 which featured in A12 which will take several weeks
or simply push on with detailing the *old* stage 3 despite being in knowledge of the love/hate relationship that people have with it.
Maybe I'm jumping the gun; The new stage 3 has only being tested once, and I shall put it up for testing next week; but I've been at this since August and now the constant deja vu of playtesting with mixed feedback that gives little indication of how to further develop the map is getting incredibly tedious.
Maybe I'm falling into the trap of trying to please everyone; A trap I would very much like to avoid as much FaN Scouts, Huntsman Snipers and the wrong end of Ravidge's sniper rifle.

hmy:
In the end I want something that pleases most people, a beta out the door and some closure on the map.