*NEW* TF2 update, with mapmaker requests!

Cerious

L420: High Member
Aug 10, 2008
455
133
Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2, Episode 1 & 2, and Portal
Added support for the Novint Falcon

General
Added an option to the advanced multiplayer menu to select left or right handed view models
Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
Fixed a bug where a fake Spy hand would appear on the screen of other players
Custom death animations now only play 25% of the time
Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
Fixed rare client crash on connection and level change
Removed refract from water ripples caused by bullet impacts for performance reasons
Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
Started tracking localization settings to help make decisions regarding localization in the future
Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

Mapmaker requests
Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy


Sniper
Fixed a bad detection case in the "Friendship is Golden" achievement
Changed the description of the "Triple Prey" achievement so it better describes how to get it
Critical arrows now have a trail and correctly deal enhanced damage
The Huntsman now defaults to be right handed
Friendly arrows will no longer trigger the near miss sound on you
Fixed several sources of floating arrows

Spy
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
Fixed a bug where the spy's watch would randomly change models during play
Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
Increased the Cloak and Dagger regeneration rate slightly

Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full

The Dead Ringer's cloak meter can now be regenerated from ammo sources
The Ambassador now only crits when fully accurate and no longer penetrates enemies
The Spy can no longer change weapons from the knife while shocked by the Razorback
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

http://store.steampowered.com/news/
 
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grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask

Aww, i had so much fun with this. I thought it was a cloak and dagger bug as it always seemed to happen after hearing the 'respawn' sound.
 
Apr 19, 2009
4,460
1,724
Mapmaker requests
Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
:wow::wow::wow::wow: Congrats to Mangy!
 
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Fireman

L4: Comfortable Member
Mar 21, 2008
150
59
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies

This made spy checking as a scout so good :(
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Grrr....
"Steam has found a problem with your local game file. Game files will now be re-acquired from the steam servers."

I press OK, same message comes up again, can't play tf2 now :(


Tried deleting Client-Bob or whatever the file is called, also tried renaming tf folder, no success :( :(
*Reinstalls tf2*

EDIT: WHAT THE?!?!?!? I REMOVED ALL .GCFS AND IT STILL COMPLAINS?? JEEZ, GREEDY STEAM.
 
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Sebhael

L1: Registered
Jun 10, 2009
38
3
Fixed a bug where a fake Spy hand would appear on the screen of other players

Good. I hated that. Was so annoying to have 3 arms, while one is in the way constantly.

I mean sure, I have that issue in real life and all, but I'm not a pyrotechnician in real life either.
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Grrr....
"Steam has found a problem with your local game file. Game files will now be re-acquired from the steam servers."

I press OK, same message comes up again, can't play tf2 now :(


Tried deleting Client-Bob or whatever the file is called, also tried renaming tf folder, no success :( :(
*Reinstalls tf2*

EDIT: WHAT THE?!?!?!? I REMOVED ALL .GCFS AND IT STILL COMPLAINS?? JEEZ, GREEDY STEAM.

Wohoo! Someone told me to change download location, it worked :D
After trying Central Europe, Russia - Siberia, Norway, Southern Europe, Denmark, United Kingdom, 2 US Servers and Sweden.
I found a working one: Germany! :D :D :D
 

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
Wohoo! Someone told me to change download location, it worked :D
After trying Central Europe, Russia - Siberia, Norway, Southern Europe, Denmark, United Kingdom, 2 US Servers and Sweden.
I found a working one: Germany! :D :D :D

Thanks for the tip!
 

Cerious

L420: High Member
Aug 10, 2008
455
133
I could see the change solidity function useful to prevent people with the flag from going backwards, not forwards (to prevent greifing).
 

Icarus

aa
Sep 10, 2008
2,245
1,210
that's pretty awesome.

Should have some very useful applications for Custom Game modes.
 

pitto

L3: Member
Feb 17, 2009
109
73
Hmm, where's this in the update
a/d ctf hud

EDIT: I guess now no-one can complain that mirrored maps are not balanced due to the projectiles from right side of the screen argument
 
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BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
That's what it's used for.

The wider implication is that you can now display any brushwork to a single team, while having it retain no solidity. So, you can display materials to a single team, notify only red not to do something in an area, etc, etc.

That's funny, I've done this already with one of my maps a while ago with arrows. Unfortunately, 1 unit thick signs still allow players to clip on them.

Great job telling Valve to update this =D
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies

This made spy checking as a scout so good :(

I agree, during my time as a scout I spy-check nearly as much as the Pyros. Or at least I used to. Dang.