Model Neutral Rockets 2015-08-29

Adds a neutral third skin to "props_spytech/rocket003" and "props_spytech/rocket002_skybox"

  1. MaccyF

    aa MaccyF Notoriously Unreliable

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    Adds a neutral third skin to "props_spytech/rocket003" and "props_spytech/rocket002_skybox"

    Updated to reduce the blue tint and add some orange detail.
     
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    Last edited: Aug 20, 2015
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I still get the feeling of 'blu' from that. I can tell it's just a straight color shift from the blue skin.
     
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  3. Shogun

    Shogun L6: Sharp Member

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    I agree with Frozen, it still looks very blue and would look out of place in a Red area. IMO you should make it orange instead of grey.
     
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  4. MaccyF

    aa MaccyF Notoriously Unreliable

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    actually it's a colour shift from the red skin, but yeah i see what you mean :)

    I'll add some orange
     
  5. LeNitrous

    LeNitrous L2: Junior Member

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    Where were you when I needed that!
     
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  6. MaccyF

    aa MaccyF Notoriously Unreliable

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    OK it definitely looks better now :D

    Thanks for the suggestions guys
     
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  7. Bunbun

    aa Bunbun Gay sex slave

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    Oooh that looks better! I'll add that to my map.
     
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  8. MaccyF

    aa MaccyF Notoriously Unreliable

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    Give me a shout if you notice any random bits of orange that shouldn't be there; valve unwrapped the thing really weirdly :/
     
  9. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    The orange was a wonderful idea.
     
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  10. Shogun

    Shogun L6: Sharp Member

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    This looks awesome now, great work!
     
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  11. Muddy

    aa Muddy Muddy

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    Totally using this in my 72hr map.
     
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  12. SC PL

    aa SC PL local shitposter

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    How to make custom textures for props?
     
    Last edited: Jan 3, 2016
  13. Mikroscopic

    aa Mikroscopic

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    Now if only cp_fastlane cared about team colors...

    2015-12-08_00001.jpg
     
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  14. MaccyF

    aa MaccyF Notoriously Unreliable

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    gcfscape to rip models and textures. decomplile model and add a new $skin parameter in the qc, use photoshop to edit the skin and vtf edit to save it as a new material. then recompile the model with the edited qc
     
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  15. Vel0city

    aa Vel0city func_fish

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    Why give a damn about screen colors when the top half of the rocket is just flat out missing :)
     
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  16. Mikroscopic

    aa Mikroscopic

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    Yeah Fastlane has a lot of other problems I've noticed...
     
  17. radarhead

    aa radarhead Level 20 "Mapper"

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    Among which include visible nodraw , that terrible skybox, and the dreary dead spawn rooms.
     
  18. Werewolf

    aa Werewolf Probably not a real Werewolf

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    I've been trying to use this in my map. In hammer I see it using this 3rd skin, but in game it goes back to the stock red skin. Any idea why this is?
     
  19. Kraken

    Kraken Few more zeros and ones for the site to proccess

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    Did you remember to pack the skin in to the map?
     
  20. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Not yet, this was only during local testing after compiling.