Need help fixing a leak

Discussion in 'Mapping Questions & Discussion' started by sooshey, Jan 18, 2016.

  1. sooshey

    aa sooshey :3c

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    My map is leaking but I'm not sure how to fix it. The compile log says it's being caused by dispenser_touch_trigger. I tried centering entity origins but it didn't solve the problem. Loading the pointfile gave me this weird red line outside my skybox:
    [​IMG]
    I can give my vmf or compile log if needed.
     
  2. RodionJenga

    RodionJenga L5: Dapper Member

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    Does going to the coordinates listed as the leak lead to one end of the red line? Is there anything there?
     
  3. Bogdy

    Bogdy L4: Comfortable Member

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    I can't be entirely sure, but you might have an entity out there.
     
  4. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

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    Give the .vmf
     
  5. Yrr

    aa Yrr An Actual Deer

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    Select everything and make sure Show Helpers is selected. There's probably still an origin out there where the line is that you need to bring back inside the bounds.
     
  6. sooshey

    aa sooshey :3c

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    Yes, it takes me to one end but there is nothing there

     

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  7. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

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    Well I was compile your map and I don't see of any leak on it. Try to give another name, as an example: pl_altitude_a3b_c.

    Also use a cordon tool to make temporary skybox while you making your maps, it's much easier and better way IMHO.

    [​IMG]

    ps: and I hope that you don't do the same way of skybox-making in the release versions of your maps?
     
    Last edited: Jan 19, 2016
  8. sooshey

    aa sooshey :3c

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    Thanks, renaming it seemed to do the trick.
    I know about the cordon tool, I was pretty much done with the map and just doing simple debugging. Thank you though!

    Edit: if there's a better way of making skyboxes then I don't know it
     
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    Last edited: Jan 19, 2016
  9. Flower_Shop_Guy

    aa Flower_Shop_Guy ♪ ------------ ♫ ------------ ♪

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    I meen a you have a massive empty underground area, with a lot of numportals. Remember: never, NEVER and NEVER make skybox like that.
    [​IMG]

    Your map is small but you already have alout of numportals.

    "1480 portalclusters"
    "4189 numportals"

    It's also happens that stuff like that should be func_detail'ed

    [​IMG]

    Later, you will face issues with optimization.
    Read this: https://developer.valvesoftware.com/wiki/Visibility_optimization
    Also watch stuff like that:
    View: https://www.youtube.com/watch?v=swBfUW-Bsxs
     
    • Thanks Thanks x 2
    Last edited: Jan 19, 2016