Navigation mesh with bots crashes my game on my map

ThirdEye

L1: Registered
Jul 8, 2019
26
1
One of my maps I am developing has a problem with the bots crashing the game after 5 minutes or so. I have no idea why because on my other map they seem to work fine.

Any ideas to why this could be happening?

I tried removing custom folder content which did nothing.

Thank you!
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
-If you run the game for 5 (or so) minutes without bots, does the game crash?
-Are there any errors in console?
-Are there any errors in the compile log?
 

ThirdEye

L1: Registered
Jul 8, 2019
26
1
-If you run the game for 5 (or so) minutes without bots, does the game crash?
-Are there any errors in console?
-Are there any errors in the compile log?

-The game doesn't crash without bots.
-Only errors I get:
1) Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/sky_hydro_01dn)
2) Attemped to precache unknown particle system "blood_impact_red"!
However, I don't this this is the case as I get them without bots too.
3) Compile log gives errors from the blend-grass on displacements, but that also isn't a problem as one of my other maps has tons the same error but works with bots.

The only thing I know is that it is something wrong with this map only and not my game.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
If you get regular players on the map, does it crash?
 

ThirdEye

L1: Registered
Jul 8, 2019
26
1
If you get regular players on the map, does it crash?

I have to setup the server download site for my map which will take too long. I am the player in the game so it shouldn't affect affect the crash, even if it does I need bots to work. I will try adding bots without the navigation mesh baked and see if they crash just standing there.
 
Last edited:

ThirdEye

L1: Registered
Jul 8, 2019
26
1
It seems like the game doesn't crash on the map until there is either demomen or soldiers shooting explosives? I just had 9 pyros, 9 engineers no crash. Once I made the game normal and had the demomen rushing our last cp the game crashed.
 

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
Do you have any power 4 displacements, or any displacements with high vertex density?
 

ThirdEye

L1: Registered
Jul 8, 2019
26
1
After more testing the game crash happens because of the bots navigation.
-Without the navigation mesh generated on the map, it all works fine. But once it is generated and bots play it for around 5 mins the game crashes.
-I have the crash happen often after the middle point has been capped.