PL Mountain Edge a4

payload map set on a ..mountain cliffs

  1. ABpriceHI45

    ABpriceHI45 L1: Registered

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    Positive Ratings:
    1
  2. I dinne ken

    aa I dinne ken Has currently had enough

    Messages:
    276
    Positive Ratings:
    356
    You appear to be an Upward enjoyer. Very cool.
     
  3. ABpriceHI45

    ABpriceHI45 L1: Registered

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    Positive Ratings:
    1
    removed BLU's Second spawn in the first point
    removed fall scream trigger
    removed the useless clipping
    REMOVED ONE PAYLOAD CHECKPOINt

    optimized map file size | 22.4 MB > 3.49 MB
    added some optimization

    changed a few stuff near BLU's first spawn area
    remodeled the last point bridge
    changed the light_environment

    added a another route in the second spawn so you won't have to suffer from a single path
    textured blu bridges
    raised the roof in the last point building,
    - so you wont have to bump your head

    cow

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  4. ABpriceHI45

    ABpriceHI45 L1: Registered

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    fixed the "Inserted trigger_multiple with no model" appearing in console
    reduced red spawn damage to 5
    - after the second, or fourth checkpoints is capped

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  5. nesman

    Server Staff nesman master of fast travel

    Messages:
    561
    Positive Ratings:
    446
    Your skybox was mega broken when we played it today.
     
  6. ABpriceHI45

    ABpriceHI45 L1: Registered

    Messages:
    11
    Positive Ratings:
    1
  7. ABpriceHI45

    ABpriceHI45 L1: Registered

    Messages:
    11
    Positive Ratings:
    1
    Made the map smaller - [still kinda big, will make it smaller 'soon']

    Half-detailed a few buildings
    fixed some very broken sniper sightlines
    *the third point sniper sightlines slightly nerfed, just added boxes to add cover

    changed the Building near the second point

    idk, added a another cow props
    Added a medium health pack
    Added another tunnel near second point, to save time
    Added Arrow Signs, You won't get lost
    Added Light in second blu spawn
    Added back the fallscream triggers

    Renamed the Payload Checkpoints
    Displacements
    currently had weird shadows, will fix it
    moved the cart a littl

    Removed the useless resupply cabinet in first red spawn



    thanks for playing my garbage map people!

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  8. ABpriceHI45

    ABpriceHI45 L1: Registered

    Messages:
    11
    Positive Ratings:
    1
    Clipped the Last point prop door to prevent getting stuck
    Clipped the Cliff Signs

    Fixed a couple of overpowered sniper sightlines
    Fixed weird displacement shadows

    Added a couple of func_nobuild
    Added a Ramp near the First Payload Checkpoint
    Added a BIG SIGN in the Third Payload Checkpoint Spawn
    the reason was to know players, that spawn has been changed

    Removed the "S" Payload Track near the First Payload Checkpoint
    Replaced it with a simple raise turns???? Payload Track

    Changed the 'shortcut path to blu first spawn' to have Barrels middle of it, and a straight path
    Changed the Map -lightings

    Moved the First Red Spawn a bit and their spawn points
    Moved the Spawn points on the Red/Blu spawn near the Third Payload Checkpoint
    Moved the 'path_track_end' in the Final Terminus a little bit



    idk, added another cow

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