>>CUBEMAPS NOT FIXED, WILL FIX IN 'a10a' idk lol<<
>more stuff will be fixed later, or tommorow, <<,
because i am just tired of this Hammer Editor™ errors
Map Layout Changes
- Removed the Tunnel Flank Route
*Added Handrails in the Catwalk below Red's Second Spawn
*Added stuff in the map scenery a little bit of - [ex. trees and rocks, buildings]
Moved the BLU SPAWN BUILDING A BIT FORWARD
Moved the Player Spawns a bit
=Happily removed Clipping in the air, because it was stupid [also complaints]
^Changed RED'S First Spawn Door Exits
/BLU will Spawn in RED'S Second Spawn after capping the Third Payload Checkpoint
Nerf- GOOD BYE SNIPER SIGHTLINES, ADJUSTED FOG BACK TO
IT'S A8 VERSION
Fixed the RED Players Teleporting back to Last Spawn When they Touched the spawngates.
Continued Art-Pass thing a bit.
removed cow(s)
i should start shorting the update list