So from the current test day I got pretty much what I expected to get.
The point is definitely something that could be static for a Highlander match, most likely once August comes around I'll make a version without the movement for the contest.
Once the contest is over, though, I'm going to re-animate the point because I think it adds more to the map.
Overall, I felt there were a couple of areas that looked like I should be heading into them only to find myself in a dead end or at the very least not where I was expecting. The geometry in general was a little hard to get used to. Despite it all leading to the point, it just didn't seem to flow towards the point if you get what I mean.
Yeah, that's what I've received from others, that yard was noisy with buildings and it didn't flow all too well. If I could ask, are there any specific buildings causing this or is it the stairway with glass at the top on the right side of the map? Or are those buildings just not optimally placed?
Other than that I didn't really get all that many negative reactions, so it's safe to say that 90% of the detail I have right now will be kept.
That odd building with 45° angles might be reworked, though. I feel that it and the adjacent stairway is the main cause of breaks in flow.
Any ideas/praises/complaints are welcome.