Discussion in 'Contest #4: Mapping Prefab' started by Snipergen, Sep 15, 2008.
*pokes the poll*
I think it's done... Any last votes?
Allright, voting is over (if somebody could stop the voting I would be happy, I still want to allow comments on this thread but idk how to stop the voting)
Congrats, again, to elfworks, one of the best/the best submission. I think that 2nd medal will shine great next to your 1st one! (Djive?)
And I'd like to thank all of you guys who entered because you all did a fantastic job and you did give the community some cool prefabs to work with after all
Wow, thanks to everyone!!
After my fumbling mis-steps in the last (Overlay) contest, I figured this contest was going to be two for two!
Unlike my first win, I really faced some stiff competition in this round, and I'd like to thank my fellow contestants. If I hadn't had so much free time, any of the other entries could easily have won.
They were truly, ... formidable opponents!
In closing, all I can say is... I'm glad that no one actually tried to run VVIS on my level! ( I let it run overnight on a quad core processor, and it was nowhere near done by the next day! )
If anyone has tips on how I could optimize this level, please, send me the links!
P.S. I also have to give a big shout out to Tigger! Her knowledge of the Hammer editor saved me many hours of frustrated searching, and this mini-map benefited greatly from her help.
Since there was no need to optimise it i'm surprised you didn't func_detail all the geometry. You could have kept 2 versions, a usable prefab (if you desired) and the func_detail that would have been a nice and fast compile for the competition.
But for a quad core processor to take over night and longer to compile such a small level?? Is incredibly odd. I can only guess it was the circular chamber.. Avante takes less than an hour for me to compile (on dual core).. but it's heavily optimised with func_details and hint brushes.
Oh, and congradulations
I really wish i had time for this one.
Err... no compile, save maybe for -final, should take over 40 minutes, especially on quad core... func_detail more, definitely
Thanks for the feedback!
I only learned about func_detail shortly before the end of the contest. Pretty much everything was set as a prop_static - including most of the grass! :blink:
Tigger said one of the problems was that the interior of the oil tank was visible to the rest of the map. I guess this is where vis_leaves (sp?) might help...
I'll definitely be more careful with the upcoming Payload map contest!
Well I want to thank everyone who entered the contest. For me, it was a chance to learn. And I really felt I did learn. So much I went back and redid my submission from what I learned from everyone else's entries. I think it's much closer to the spirit of the contest than before.
Before and after photos:
Old Gallery: http://pics.livejournal.com/hmace/gallery/0000bspb
New Gallery: http://pics.livejournal.com/hmace/gallery/0000csad
The inspection pit:
The roof line:
Again, thanks all. Can't wait to start on the next contest. :thumbup1:
Nice effort man! Maybe I will go back sometime and fix my entry.
Good job, it looks like you learned a lot from the contest- the precise point of holding it!
Heh, just wanted to point out that 5 of the 13 entries were NOT uploaded to the contest entry section of the downloads. It would be really cool if those who didn't upload their entry could do so. Especially considering the winner didn't upload! Doh!
*edit* Come to think of it, Sniper didn't upload either. For shame!
He did post a link in this thread somewhere, because some did ask about it.
Sorry for the delay in replying. Too many distractions...
I have remedied the problem, and the file can now also be found in the downloads section.
In my defense, I did include a link to the file when I submitted my entry on the upload thread.
P.S. Call me blind, but I can't seem to find the direct link to this page from the top level of the forum:
(I think that's one of the reasons the file never made it to the right place. )
Separate names with a comma.