***Mini Mapping Contest 04 VOTE Thread***

Prefab Building Contest. Favorite?


  • Total voters
    63

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Allright, voting is over (if somebody could stop the voting I would be happy, I still want to allow comments on this thread but idk how to stop the voting)

Congrats, again, to elfworks, one of the best/the best submission. I think that 2nd medal will shine great next to your 1st one! (Djive?)

And I'd like to thank all of you guys who entered because you all did a fantastic job and you did give the community some cool prefabs to work with after all :)
 

elfworks

L1: Registered
Jul 2, 2008
43
9
Allright, voting is over (if somebody could stop the voting I would be happy, I still want to allow comments on this thread but idk how to stop the voting)

Congrats, again, to elfworks, one of the best/the best submission. I think that 2nd medal will shine great next to your 1st one! (Djive?)

And I'd like to thank all of you guys who entered because you all did a fantastic job and you did give the community some cool prefabs to work with after all :)

Wow, thanks to everyone!!

After my fumbling mis-steps in the last (Overlay) contest, I figured this contest was going to be two for two! :)

Unlike my first win, I really faced some stiff competition in this round, and I'd like to thank my fellow contestants. If I hadn't had so much free time, any of the other entries could easily have won.

They were truly, ... formidable opponents!

In closing, all I can say is... I'm glad that no one actually tried to run VVIS on my level! ( I let it run overnight on a quad core processor, and it was nowhere near done by the next day! :confused: )

If anyone has tips on how I could optimize this level, please, send me the links! :)

P.S. I also have to give a big shout out to Tigger! Her knowledge of the Hammer editor saved me many hours of frustrated searching, and this mini-map benefited greatly from her help.
 
Last edited:

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Since there was no need to optimise it i'm surprised you didn't func_detail all the geometry. You could have kept 2 versions, a usable prefab (if you desired) and the func_detail that would have been a nice and fast compile for the competition.

But for a quad core processor to take over night and longer to compile such a small level?? Is incredibly odd. I can only guess it was the circular chamber.. Avante takes less than an hour for me to compile (on dual core).. but it's heavily optimised with func_details and hint brushes.

Oh, and congradulations :)

I really wish i had time for this one.
 

elfworks

L1: Registered
Jul 2, 2008
43
9
Since there was no need to optimise it i'm surprised you didn't func_detail all the geometry. You could have kept 2 versions, a usable prefab (if you desired) and the func_detail that would have been a nice and fast compile for the competition.

But for a quad core processor to take over night and longer to compile such a small level?? Is incredibly odd. I can only guess it was the circular chamber.. Avante takes less than an hour for me to compile (on dual core).. but it's heavily optimised with func_details and hint brushes.

Oh, and congradulations :)

I really wish i had time for this one.

Err... no compile, save maybe for -final, should take over 40 minutes, especially on quad core... func_detail more, definitely


Thanks for the feedback!

I only learned about func_detail shortly before the end of the contest. Pretty much everything was set as a prop_static - including most of the grass! :blink:

Tigger said one of the problems was that the interior of the oil tank was visible to the rest of the map. I guess this is where vis_leaves (sp?) might help...

I'll definitely be more careful with the upcoming Payload map contest!
 

Tigger

L2: Junior Member
Mar 29, 2008
72
8
Well I want to thank everyone who entered the contest. For me, it was a chance to learn. And I really felt I did learn. So much I went back and redid my submission from what I learned from everyone else's entries. I think it's much closer to the spirit of the contest than before.

Before and after photos:

Old Gallery: http://pics.livejournal.com/hmace/gallery/0000bspb
New Gallery: http://pics.livejournal.com/hmace/gallery/0000csad


The front:

0001a309

0001yder


The back:

0001kz00

00028f22


The inspection pit:

0001gdak

000247df


The trucks:

0001f0sx

00021qad



The roof line:

0001p0w4

00029k8a


Again, thanks all. Can't wait to start on the next contest. :thumbup1:
 
Last edited:

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Nice effort man! Maybe I will go back sometime and fix my entry.
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Rules:
-1024x2048 limits, that's the size you get to build your building on.
-No 3dskybox, nothing outside the 1024x2048 limit. Height doesn't matter. Go nuts.
-Custom models/props/textures/overlays are allowed
-Need an ingame render (you can use your skybox texture as long as it's a TF2 or a custom one)
-You have to upload the .vmf to prove you didn't exceed the limit.
-People are allowed to download your .vmf and use it in their maps as prefab. That's the risk you have to take! * With credit*

-You don't have to make the back of your building if you can't see it, you only need 1 render of your building anyways so who cares what is nodrawed or not
-Submit your ingame render and .vmf before 10 September 2008 in the upload thread!
-Only 2 entries are allowed for each mapper.

Heh, just wanted to point out that 5 of the 13 entries were NOT uploaded to the contest entry section of the downloads. It would be really cool if those who didn't upload their entry could do so. Especially considering the winner didn't upload! Doh!

:blink:

*edit* Come to think of it, Sniper didn't upload either. For shame!
 

elfworks

L1: Registered
Jul 2, 2008
43
9
Heh, just wanted to point out that 5 of the 13 entries were NOT uploaded to the contest entry section of the downloads. It would be really cool if those who didn't upload their entry could do so. Especially considering the winner didn't upload! Doh!

:blink:

*edit* Come to think of it, Sniper didn't upload either. For shame!

D'oh! :blush:

Sorry for the delay in replying. Too many distractions...

I have remedied the problem, and the file can now also be found in the downloads section.

In my defense, I did include a link to the file when I submitted my entry on the upload thread. :)

P.S. Call me blind, but I can't seem to find the direct link to this page from the top level of the forum: :confused:
http://forums.tf2maps.net/downloads.php
(I think that's one of the reasons the file never made it to the right place. )
 
Last edited: