***Mini Mapping Contest 04 VOTE Thread***

Discussion in 'Contest #4: Mapping Prefab' started by Snipergen, Sep 15, 2008.

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Prefab Building Contest. Favorite?

  1. VelvetFistIronGlove

    6.3%
  2. Snipergen

    7.9%
  3. TheDarkerSideofYourShadow

    7.9%
  4. Dox

    1.6%
  5. Fearlezz

    7.9%
  6. Youme

    15.9%
  7. TheDarkerSideofYourShadow - 2nd entry

    12.7%
  8. Gygrazok

    12.7%
  9. Sgt Frag

    1.6%
  10. Tigger

    1.6%
  11. Banni

    1.6%
  12. Vander

    1.6%
  13. elfworks

    19.0%
  14. MangyCarface

    1.6%
  1. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
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    Positive Ratings:
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    I like your garage too. I think you could've squeezed more details in, oil cans and stuff especially since it's a garage. I think opening one of the front doors would've been good, would add a way through and just added more appeal to the front view.

    Way too clean IMO. I think adding a bunch of dirty decals would be good. Stains on concrete and walls.

    I think it might look better to with a brick tex on wall. That tex is just too clean and plain.

    Alot of wasted space around it too. maybe put some dirt displacements in corners/edges with some catcus' and plants. Some fences around parts of it.
     
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  2. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

    Messages:
    435
    Positive Ratings:
    73
    My vote shall take a bit longer, because I'm going to look through each map in hammer and in game, to provide some feedback and a fairer vote. hopefully everyone will benefit this way.
     
  3. YM

    aa YM LVL100 YM

    Messages:
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    Positive Ratings:
    5,928
    Since the contest was intended to be judged by a single ingame screenshot I implore you to do so since you have little way of telling what compile settings people have used, which means you may end up inspecting a different final product to what they produced.
    By all means check them out in hammer and ingame but make a judgement on the posted screenshots
     
  4. Vander

    Vander L8: Fancy Shmancy Member

    Messages:
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    112
    /voted Elfworks. Tough choice, I especially liked the entries from Gygrazok and Youme. Elfworks use of the 'more going on behind the scenes' theme clinched it for me.

    Nice work by everyone and I was very excited to see so many entries! Can't wait for the next contest!
     
  5. LLamaBoy

    LLamaBoy L1: Registered

    Messages:
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    Positive Ratings:
    0
    Tricky decision to make, is this. I'm going to be voting purely from visual appeal and my personal liking of the concepts.

    MangyCarFace's border control station works very well, I can see it being used as a base entrance or checkpoint with a little modification. Seems a little sparse to me though, like it could use a little random debris in some corners or some overlays and decals.

    I like the moody lighting in Vander's entry, gives the scene an active feel, like there's something happening in the shack. The car park is a nice addition too.

    I like Fearlezz and Gygrazok's attempts a lot too, great detail and they give off the right feel of early century pre-industry. Similarly, TheDarkerSideOfYourShadow's second entry impressed me as well, I like the rocket at the top as a hit of something else going on behind the scenes

    I think my vote will have to go to Elfworks though for the sheer ingenuity of putting a secret base room inside the oil tank. Lighting and aesthetics are also good, texturing seems spot on.

    Looking forward to the next contest. Even just observing this one has given me a lot of tips on architectural style and details. Thanks to all the entrants!
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,437
    Positive Ratings:
    3,781
    Wow, this is hard.

    Youme, snipergen, DarkerSideofYourShadow and Gygrazok have all entered stunners.

    Snipergen, if you would have added perhaps a window or two or a door on the building in the far corner and fixed those track shadows i would have had to have voted for your entry.

    But i think The DarkerSideofYourShadow's first entry takes it for me. That steam coming out of the vents is pretty awesome, though it could have done with smoke coming out of those chimney's rather than more steam. A shame about that dirt track overlay. Looks like you built cubemaps but didn't reload your map when taking screen shots.

    You done very well emulating the neutral style of hydro.

    edit: This pole seems to allow me to vote multiple times? It's still displaying the pole choices everytime i revisit this thread..despite the fact that i've voted.

    Also, it's a little confusing that TDSYS's first entry is displayed after his second on that compilation of map screenshots. i almost voted for his second entry untill i checked the extra screen shots further down the page and saw what entry it actually was.
     
    Last edited: Sep 16, 2008
  7. YM

    aa YM LVL100 YM

    Messages:
    7,098
    Positive Ratings:
    5,928
    Not much been said about VFIG's fine entry, would have been my second choice, its a fantastic example of the red style, its got all the key elements and nothing seems out of place.
     
  8. Vander

    Vander L8: Fancy Shmancy Member

    Messages:
    507
    Positive Ratings:
    112
    Yeah, Velvet's entry made my short list of finalists. He definitely has the 'red' feel down pretty well.

    BTW: I got 1 vote! Yes! I didn't think I would get any. Also, thanks for the kudos Llama.
     
  9. laghlagh

    laghlagh L6: Sharp Member

    Messages:
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    Positive Ratings:
    52
    I won't say it's a good entry if it's entry is just another mining shack. it may fit and all, but it won't be very interesting.

    Aaaw, don't be sorry Youme, I liked your too!
     
  10. Sgt Frag

    Sgt Frag L14: Epic Member

    Messages:
    1,443
    Positive Ratings:
    356
    I liked the looks of it too, he does have the red style down. Although this was one of the entries that I felt didn't have much 'playable area' which was probably a deciding factor for me on a few of the entries.

    I thought the contest was about reuseability for the community as well as a 'beauty contest'. While it is still useable as a space filler, either to the side or in middle of play areas it's not accessable.

    Minor detail I guess but one of the criteria I considered.
     
  11. Beetle

    Beetle L9: Fashionable Member

    Messages:
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    Positive Ratings:
    174
    not that it matters too much, but in the group shot you spell Tigger's name Trigger.

    anyway, I voted for velvet because it was very-well fitted to the red theme, and its a believable structure.
     
  12. Fearlezz

    Fearlezz L10: Glamorous Member

    Messages:
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    Positive Ratings:
    242
    Ohh, so though decision. Don't know what to choose!

    Edit:

    Alright, after some serious thinking I decided to vote for elfworks. But then I changed my mind and wanted to vote for youme :D

    These things always happens to me :p

    Anyways great work everyone, amazing buildings.
     
    Last edited: Sep 16, 2008
  13. AWESOME-O

    AWESOME-O L10: Glamorous Member

    Messages:
    782
    Positive Ratings:
    67
    oh well, i voted bonni, but i prob going to use a bit of tiggers prefab, not of any others, lol
     
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  14. YM

    aa YM LVL100 YM

    Messages:
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    Positive Ratings:
    5,928
    :blink: might have been better not to say :crying:



    :p :laugh:
     
  15. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
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    1,310
    Finally made my choice. I disagree with some of the interior decisions but TDSOYS did an excellent job on his second building, keeping a BLU theme while doing something different but still pulling off the blocky look. I believe I know exactly which picture from flickr he based his building on... I almost did that one myself.

    This was a close call, but in the end his is the most visually pleasing to my eye overall and has a definite air of uniqueness.
     
  16. Tigger

    Tigger L2: Junior Member

    Messages:
    72
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    4

    Dude... that's all the vote I need. WaaHoo!
     
  17. Tigger

    Tigger L2: Junior Member

    Messages:
    72
    Positive Ratings:
    4
    How long do we have to vote? I want to download the prefabs to check them out, but I'm being slammed at work. I may be a couple of days before I can check them out.
     
  18. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

    Messages:
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    Positive Ratings:
    144
    Mangy, I'd like to see the picture you're talking about. I started a map based off a few pictures I took of my family's farm's dicondra mill. I stopped doing that after a while, but instead went with something that was still loosely based off of it.

    Here are a few shots of our building.
    http://i92.photobucket.com/albums/l35/TheDarkestShadow_2006/TF2/inspiration/IMG_0129.jpg
    http://i92.photobucket.com/albums/l35/TheDarkestShadow_2006/TF2/inspiration/IMG_0134.jpg
    http://i92.photobucket.com/albums/l35/TheDarkestShadow_2006/TF2/inspiration/IMG_0136.jpg
     
  19. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,310
    Huh, interesting. Anyway here's the pic, though it doesn't look perfectly like yours I think it has some of the same ideas [​IMG]
     
  20. Tigger

    Tigger L2: Junior Member

    Messages:
    72
    Positive Ratings:
    4
    Yeah... I tried to do that, but I couldn't animate the door to open and stay open. They animations on the model are open, close, or idle close. I should have just made them functioning doors and taken a screen shot with me standing in the doorway.

    Did that on the inside, not the outside. But the outside was more important for the visual appeal I see now.

    Yeah... I got enamored with the southwest style of architecture. I was going for the desert adobe appearance, rather than the northeast blue style. And I hear you about more detail.

    I wasn't sure whether to do ground displacement, because I worried it would discourage people from using it as a prefab. Far easier to add displacements to the ground if you're in charge of the entire ground. But the point is well taken. The outside just isn't interesting, except for the front of the building.

    Thanks for the feedback. I think I'm going to take your suggestions and redo the garage in a more classical blue style to see if I actually learned something from this contest.