Discussion in 'Contest #4: Mapping Prefab' started by Snipergen, Sep 15, 2008.
submitted this to digg
my you've been busy
lovely work all Impressive and Dugg. Oh, and voted Good luck!
Dr. Pepper, could you plase fix my vote to DSOYS entry one? I miss-clicked...
Wow, thanks for all the votes!
(I subverted the paradigm, ... and, for once, it worked! Woo hoo! )
I'll admit I was up against some formidable opponents!
I've downloaded almost all the levels, but I can't seem to find Snipergen's VMF file.
Could someone point me to the link for his map?
Once I look at his map, I'll be ready to cast my vote.
It just occurred to me....Elf and Nineaxis have there awards showcased under their name...where's Youme's? He DID win the very first contest we ever had. Give him some cred I say!
I did not upload my map since I trust myself that I didn't go out of bounds, but I'll upload it if you want to take a look
I think this is the right file, I didn't double check.
pffft I got my credit for that. But snipergen won the first texturing contest we ran, being the only entry.....doh!
Also, 149 diggs, 53 votes..... hmy:
Well it was a 'prefab' contest too right?
Nice job elfworks!
Thanks! I wanted to make sure I checked out every map.
And, at least you won't have to disqualify yourself now!
I've cast my vote, but it was a tough choice.
There were a lot of entries that would make excellent skybox elements, and they really capture the TF2 feel. Even as skybox elements, all the entries fulfill the requirements of the contest, so they all deserve consideration.
Wandering around Snipergen's level helped me understand what he was looking for in this contest. His mini-map would be a great junction between 2-3 other segments.
VelvetFistIronGlove's early entry definitely set the tone, and it was an excellent example of Red barnyard style.
DarkerSide's Power Plant (?) is another great skybox element, but I would have liked to see some darker smoke out of those black chimneys. (This is way back in MCMLIX, long before those pesky environmental laws... )
DOX's BLU_Labs deserves a nod for style, and for adding a working elevator! (All those curved surfaces must have been painful to model? )
Fearlezz did a great job of filling the space allowed. Just wish I could get into the buildings.
Gygrazok is the first one to feel like a playable level - lots of detail, and places to crawl over. My only complaint - I kept falling through the riverbed and drowning!
I like that Sgt_Frag's level starts in a mini-spawn room, and the lighting and layout of the developed areas is pretty cool.
Tigger's garage has some interesting detail, like prop dynamic windows. It's too bad she was shortchanged on the screenshots.
Banni's border checkpoint is a fun concept. A wry twist would be to put a BLU gate on one side of the border, and a RED on the other - guaranteeing at least one cavity search at every border crossing! :blushing:
Vander's Porky's set was an interesting idea, but wasn't the big joke that the building was built over/near a swamp? (P.S. Love that red car, but didn't see it in the download? "models/j_theory/car01.mdl")
MangyCarface's BLU Missile Dropoff is another good idea. I like the deco curves of the outbuilding. But - and this is the beer talking - those missiles stick out like Borat in a Speedo! :blink:
YouMe's building would have got my vote, but only one side of the model was detailed. (Great pillars of light and shade! The design harkens back to film classics like 'Shape of Things to Come' and 'Metropolis.')
However, when it comes down to pushing the button, I have to go with....
On top of submitting two levels, they're both pretty cool.
Both are viewable from all sides. Nice shading. Great bits of submerged detail.
As for the 2nd entry: Great detail on the launch room - just wish you had time to finish the rest of the map!
Thanks to all for sharing your view of the TF2 world!
Doh! The contest was supposed to be voted on based upon one screenshot and one alone, the VMF was to make sure they statyed within the limits (they could be used as a prefab afterwards was an after though). I thought this quite clear and I'm fairly sure it was even said that it doesn't matter what you nodraw as long as the angle of your main screenshot is all correctly textured.
This is true. I'm a bit annoyed that a lot of people are voting for reasons other than looking at the main screenshot. It would be better if you were only allowed 1 screenshot so there wouldn't be this mix up. :sneaky2:
Wow there's been some really good entries. For me, I've gone for Youme's entry. I like the 'columned' walls, and how they help convey a good sense of scale.
Thanks for the comments on my entry, really appreciated. So it's only fair I return a few comments on some of the others:
I like the parking area idea in Vander's build. However the steps just didn't seem quite right. Maybe it was being true to the original, but it seemed like they needed more rails, perhaps running down the diagonal?
I loved the simplicity of Tigger's garage. Those inspection pits were great. As someone mentioned above, a bit more dirt and detail would help give it an actual 'working' look.
TDSYS' blu building. had some great prop-work. A definite contender for me.
SgtFrag fills the space well. The texturing is also very nicely done, giving a consistent theme, without being repetitive.
Fearlezz's red build was very busy and organic, in a good way. The only issue I saw was some of the doors at ground level looked like they couldn't open, given how they intersect with the ground displacement.
Thanks for the comments! I was not staying true to the original at all. Unfortunately I could only come up with one blurry screenshot of the outside of the reference building. I pulled another reference that I thought would work and made it based on it instead. You don't know how close I came to adding rails as you suggested!
Here is what I used as a reference, believe it or not, it's a duck hunting club, lol:
If it was only about the screenshots, then I would be truly annoyed because not all of my screenshots were listed at the top of the thread, and one of them was duped. :glare:
I think the prefab part of the contest confused the issue of the best looking screen shot. Yes, the original contest rules stated you needed only one screen shot. But I viewed more favorably people who made the building look good from all sides, and even went and did interior detail. That for me made the building. Not if it was just a good looking building on the outside, but was it a good looking building I would put in my map as a prefab. And since the very first submission used multiple screen shots it raised the expectation the more viewable your building was, the more likely you were to get a vote.
That said, I wouldn't have voted for Darker Side's second building if it had one screenshot. But the detail all around and inside clinched it for me. It was a great building from every angle, and I really appreciated that.
I can understand your frustration, but given that the guy who started the contest (Snipergen) uploaded two screen shots of his level, it might be hard to argue that the rules limited you to one screen shot.
FWIW, I did look at the five other images you linked in your submission. I even downloaded the VMF file and walked around.
That's what Snipergen said.
I'd have to agree that the first post with multiple screens confused the whole point of the contest to start if it was only based on one screeny.
It was a fun contest anyway. Conrats to the winner!
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