Hey, I played this map the other day on GrimGriz's server, and it was awesome.
Upon joining the server, I was amazed by the visuals. I was really impressed with the giant robot and the totem pole. In the submarine room, I had to stop playing for a minute and stare out at the ocean... I could even hear the seagulls calling.
The ctf variation on the tc style seemed to work really well. I wish I had more time to play-test it, but I arrived near the end of the testing event.
I put it on my clan's private server to show some clan-mates, and they were equally impressed. We had a great time trying to jump on the shark's back and ride it... I was able to land on it and ride for about 10 feet, but then it dragged me underwater and I died. :laugh: At one point I got stuck under the shorter dock though, and the water didn't kill me. But then the shark swam under and rescued me, until I died in the water again. Maybe you could lower the trigger_hurt in the water just a bit, to make for more effective shark riding.:thumbup:
Looking forward to play-testing this map again.
Upon joining the server, I was amazed by the visuals. I was really impressed with the giant robot and the totem pole. In the submarine room, I had to stop playing for a minute and stare out at the ocean... I could even hear the seagulls calling.
The ctf variation on the tc style seemed to work really well. I wish I had more time to play-test it, but I arrived near the end of the testing event.
I put it on my clan's private server to show some clan-mates, and they were equally impressed. We had a great time trying to jump on the shark's back and ride it... I was able to land on it and ride for about 10 feet, but then it dragged me underwater and I died. :laugh: At one point I got stuck under the shorter dock though, and the water didn't kill me. But then the shark swam under and rescued me, until I died in the water again. Maybe you could lower the trigger_hurt in the water just a bit, to make for more effective shark riding.:thumbup:
Looking forward to play-testing this map again.