well its not really stuck... without revealing too much of my layout heres what it is theres sort of a pit thing in my map, thats not too deep, scouts should be able to double crouch jump out... but I need to put sort of an out of the way place to get back up, and a ramp or stairs would look wrong...
It's often been the case that the ultimate solution to such a situation is to simply redesign what you have. In the midpoint of Avanti for TFC the 2 entrances to the second area of the map, home to CP's 3 and 4, involved a ladder. I couldn't just "kill" an important section of the map by removing it all together (for the most part because this was a port, so i had to
adapt), but a ramp would look wrong, so i tried to incorporate the soldier's and demoman's advantages in explosion jumping, into this part of the map. Such as on 2fort's battlements (basically removing the ladder altogether but adding arrows to allow players to realise this is still an important route to be taken advantage of). I would have to make do with this.
Eventually the spawn setup i had intended didn't work so for the most part there's no reason for anyone to enter this part of the map any more (other than to spawn camp, so i removed the arrows and left it). This section became a round spawn. Pretty much removing the need to accomodate it's significance at all (and not in a bad way). So really it became a
redesign of the levels dynamics to increase gameplayability for TF2 from TFC.
If it wasn't a port and my own design, the easiest thing would have been to remove it all together when i first realised it was causing issues and remake that part of the map.
If the pit is that big a simple plank of wood would probably do for an escape route. If you can't adapt, redesign. It's never a bad thing to revise what you have.
In my contest map i have a cave with a pit in it and a catwalk in a horse shoe shape around the egde of the cave. But the rooms design was flawed. More than one sentry would likely lock it down completely. So i lengthened the room. This extended the other 2 portions of my map (which i havn't created yet, and i will have to accomodate this change in. Though it shouldn't be problematic). But it was an important revision to a room i
thought would have been cool. It will play completely differently, but hopefully better. I didn't remove it in my case, but that doesn't mean you shouldn't consider that alternative yourself, especially if it poses that much of a problem.
Sorry it was long winded. I also probably basically reiterated what Youme said, but i tried to be more informative about your idea's being flexible. Don't try to force what you came up with from the drawing board.