Map changing events

Discussion in 'Mapping Questions & Discussion' started by Tango, Aug 26, 2017.

  1. Tango

    Tango L3: Member

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    Doing an old idea of mine in my oncoming payload map, having cap the 2nd point explode the wall open and going through there. I know how to make a explosion but I want to make the brush just disappear how do I do this?
     
  2. Idolon

    aa Idolon the worst admin

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    Tie the wall to a func_brush and send it a Disable input.
     
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  3. Startacker!

    aa Startacker! I'm going to have an ulcer hsuiaoideuajdagagdjdtdl

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    You want to set all the brushes you want to disappear to func_brush. Name them what you want, and then add this output to what's causing the explosion, in this case, a path_track:

    Onpass > (Wall Name) > Kill

    Set the delay to the same time as the explosion. You can replace Kill with Disable if you don't want to completely remove the wall.
    damnit I got ninja'd
     
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  4. Tango

    Tango L3: Member

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    It's going through alpha so I don't want to remake explosions over and over again, thanks!