Map changing events

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Tango

Sauce Copter Enthusiast
Jul 10, 2017
198
241
Doing an old idea of mine in my oncoming payload map, having cap the 2nd point explode the wall open and going through there. I know how to make a explosion but I want to make the brush just disappear how do I do this?
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,196
You want to set all the brushes you want to disappear to func_brush. Name them what you want, and then add this output to what's causing the explosion, in this case, a path_track:

Onpass > (Wall Name) > Kill

Set the delay to the same time as the explosion. You can replace Kill with Disable if you don't want to completely remove the wall.
damnit I got ninja'd
 

Tango

Sauce Copter Enthusiast
Jul 10, 2017
198
241
It's going through alpha so I don't want to remake explosions over and over again, thanks!