It's okay Rexy, we can still be friends
Lol, thanks, all I can say is that I'm
really embarrassed myself over the whole normal maps flop...I somewhere had convinced myself and gave myself misinformation about what the source engine could do and couldn't. I felt really foolish for like 2 whole days and there's no doubt it's all my fault. The easiest way to explain is that I'm a complete idiot. That's me!
Several props use normal maps in this new theme set, so I suppose now is a good time to show off some of those.
YM is right, yes, we have 2 textures using ssbump, so I'll show those off as well as a few of the models using normals.
This is a new wood shingle texture, since we both felt there wasn't anything adequate enough for the kind of material we wanted for roofing, I believe YM has used it extensively on the mansion exterior, if you want screenshots of these textures being used in the map, you'll have to ask YM. Both of these textures started off as modeled geometry, then used a baked AO to create the shadow detail on the textures, and also to generate the ssbump.
This is a baseboard texture meant to fill the interior spaces to create a more mansion-y look.
And some furniture
And some cardboard boxes, for multiple uses. We felt that having dynamite boxes inside the mansion didn't make any sense, and the cardboard boxes that exist now weren't functional enough.