Mann Manor

CP Mann Manor Final release

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
heartless.png
 

YM

LVL100 YM
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Dec 5, 2007
7,158
6,079
You want map screenshots? Here's one of the entire map as it currently is, but sans any non-viscutting geometry.


sofar.JPG
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,874
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If anything, this should be officialized as cp_artpass_event.

In fact, I think Valve should do just that.
 

Beamos

L2: Junior Member
May 14, 2008
80
43
If anything, this should be officialized as cp_artpass_event.

In fact, I think Valve should do just that.

I 100% agree. If YM's map does not become officialized, it'd be fantastic if YM could add some event stuff, like the exploding pumpkins and maybe the ghost.
 

tyler

aa
Sep 11, 2013
5,100
4,621
Man, every day there are tons of new pages, and every day there's like one post from Rexy or YM that's got a picture :[

YM, I hope you win this. It's incredible.
 

YM

LVL100 YM
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Dec 5, 2007
7,158
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We debated long and hard about the exploding pumpkins

we came to the conclusion: Valve can add them if they so wish.
 
Feb 14, 2008
1,051
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As the libary in http://forums.tf2maps.net/geek/gars/images/1/8/5/library_02_wip.jpg is right next to the final point, can I make the suggestion of having that entrance styled as being behind a swing-out bookcase. You know, like the secret rooms you see in movies where they pull out a book and the bookcase swings out thus revealing the hidden entrance.

On another note, I can't help but feel that that screenshot, despite looking absolutely amazing, is edging little bit too much towards realism. For example, the halloween candle on top of the bookcase, contrasts quite heavily with the candles in the brackets, as does the ladder - the original TF2 props do stick out quite a bit (though that may just be my familiarity with them). This: http://forums.tf2maps.net/geek/gars/images/1/8/5/wip_02.jpg looks fantastic however, the gravestones really fit.
 

YM

LVL100 YM
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Dec 5, 2007
7,158
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Trying to pin down the lighting inside and out, I'm having a hard time with the strong contrast between dark exterior and light interior. However here's a 3D shot of one of the corridors I'm working on now (yeah there's a 2D version too) - 3D isn't nearly 3D enough. The light bloom on the ceiling is far too bright.

I'll have some exterior shots for you tomorrow probably, as the outside is nearly all done. Just have to tidy up a few things to make it compilable and fix my missing skybox textures (whoops!)

corridor_2d.jpg
 
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Draco18s

L9: Fashionable Member
Sep 19, 2009
622
136
Hehe. There happens to be a pair of red/blue 3D glasses laying around here at work. Really nice.
 

Chemical Alia

L2: Junior Member
Jul 22, 2010
98
52
Hey, don't make us huntyour normal screenshots, we don't all have 3d glasses lying around.

Also, it's kind of silly, but I just wanted to throw out the Luigi's Mansion actually has some great examples of already-simplified detailing of similar architecture and interior space. Especially for trim and atmosphere in general. For as few actual "things" as they have and dealing with such low poly stuff, they managed to create really filled-out and lively spaces. I think wainscoting would be a big help in that hallway.

luigiyum10_640w.jpg


bg20_640w.jpg


luigimansionign22_640w.jpg


bg04_640w.jpg


Right now, my biggest issue is that the space doesn't feel like a house in any way, and has some awkward proportions and structures inside it as a result (the size disparity beween the rug/mantle/sofa/doorway in in the living room, for example, or the random ramp/stairs of the newest shot.) The theme still feels a little shoehorned into the space provided by Valve, but I hope you come up with some clever ways to hide these issues and make the space feel more believable. :)
 
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Tinker

aa
Oct 30, 2008
672
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Pretty much the opposite concern from me here: those low ceilings and tight staircase could be hell for manoeuvring around, it's not nice to have a place be like junction. Remember the scouts and soldiers!
 

Chemical Alia

L2: Junior Member
Jul 22, 2010
98
52
Pretty much the opposite concern from me here: those low ceilings and tight staircase could be hell for manoeuvring around, it's not nice to have a place be like junction. Remember the scouts and soldiers!

Well yeah, that's part of the problem too. I don't have any solutions, but making it more narrow or a tighter space is definitely not it!