CP Mann Manor Final release

2Spooky4Me

  1. Draco18s

    Draco18s L9: Fashionable Member

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    I will admit that I initially didn't feel that this map should have been a winner, but I've come to terms with that for several reasons, one of which is that it makes a great event map and because the props are the right feel for a map I've been working on. Tables, chairs, book cases, chandeliers, etc.

    Congrats. :)
     
  2. Leminnes

    aa Leminnes

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    There are a couple spots that have been bothering me a lot.

    [​IMG]

    Jumping from the right ledge to the left ledge is much harder than it should be. That's meant, I believe, to be a easily used route.

    [​IMG]

    Many times jumping from the right ledge where the pipes are to the top left ledge, I get stuck where the wood sticks out. Nevermind that I have to crouch jump to get up there, but way too many times I run through that way and get my head stuck on that wood and fall down on top of the brick underneath it.
     
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  3. Pocket

    aa Pocket Ya like Jazz?

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    Oh yeah, by the way, in that last screenshot, do those pipes have vertex lighting disabled or something? Because that middle section is awkwardly bright compared to the others.
     
  4. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Ditto to what Leminnes posted.

    I've gotten more adept at making that awkward jump back and forth into that window, but it really never should've been an issue. I realize the artpass map was kind of designed that way but at this point I really think it'd make more sense if there were an opening in that wall between the roof and that little room.

    And about that little jump from that ledge with the pipes... It either needs the hell clipped out of it or it needs to be re-tooled to make it more friendly for those who want to use it as a legitimate route to those upper ledges. Preferably both.

    And to add to that list of annoyances I think it'd be nice if the fence around A went bye-bye. It can really get messy trying to move around down there when you're under fire trying to take the point or defend it.
     
  5. Wilson

    aa Wilson Boomer by Sleep

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    Also, there is this really annoying gap between Mann manor sign support and the ledges, you have no idea how many times i have died, when i have fell into that gap. (Please clip it or do something else.)
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Seconded. I can't see what purpose the fence serves beyond getting in the way of otherwise fluid combat/movement.
     
  7. Draco18s

    Draco18s L9: Fashionable Member

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    Thirded. I've also tried to jump up on top of them to jump up onto the top ledge, but due to their width and the scout's speed it's almost impossible (and only serves to get me killed).

    Seconded. There's only one way out and it requires jumping.
     
  8. Scotland Tom

    Scotland Tom L6: Sharp Member

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    Thirded. Nearly every time I've found myself in that spot I have died. I avoid it like the plague.
     
  9. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    There's a clipping issue around the tractor at A, i keep getting stuck on it.

    And, lovely as the tiled texture is, it seems too flat for as close the the gameplay area as it is at B (The shack). It looks like fake-tiled linoleum.
     
  10. Pocket

    aa Pocket Ya like Jazz?

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    Speaking of clipping issues and tractors, I keep getting caught on the roofs just above it, with no way to jump out. The only way to get unstuck is to slide awkwardly sideways and off onto the tractor below. If I'm lucky, I can do this without taking damage.
     
  11. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    While the props are rather good, and the interior is excellent, the outside is rather lackluster and its more imbalanced/unpolished gameplaywise than mountainlab i feel. Since a spooky demon spawns on the map, i guess it's fine to be wonky.
     
  12. radarhead

    aa radarhead Level 20 "Mapper"

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    You're late to the party.