CP Mann Manor Final release

2Spooky4Me

  1. Leminnes

    aa Leminnes

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    Hell if I know, I thought you were "voicing your concerns" because you had them, whether or not you thought he would win didn't really cross my mind.
     
  2. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    You noticed the significance of me pressing the issue after the submissions had closed but you failed to deduce why that was significant?
     
    Last edited: Oct 14, 2010
  3. eyefork

    eyefork L3: Member

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    Congratulations man
     
  4. Leminnes

    aa Leminnes

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    I guess not, sorry man.
     
  5. Batandy

    Batandy L3: Member

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    YES!
    This is one of the 2 winners!!!!
     
  6. Icarus

    aa Icarus

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    Any idea what they're going to name the maps?

    cp_mannsion? :p
     
  7. littleedge

    aa littleedge L1111: Clipping Guru

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    Just to clarify, you would like me to do my usual clipchecking once it is released?
     
  8. Erich

    Erich L1: Registered

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    It's going to be kind of awkward considering two identical maps with different themes are going official. But really, congrats. It's the most spectacular entry in this contest. Both of you did an awesome job.

    Any idea if you get anything? I know you both have community weapons already, but anything else? (Money?)
     
  9. PoisonHeadcrab

    PoisonHeadcrab L1: Registered

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    Congrats for the contest win, you deserved it well!

    Anyways I think they'll handle the two maps similar to the two versions of koth_harvest, whereas one is like an event map for halloween, while the other one is the standard version.
     
  10. Rexy

    aa Rexy The Kwisatz Haderach

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    I want some community jarate.
     
  11. Draco18s

    Draco18s L9: Fashionable Member

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    Many contributors, one jar?
    *Promptly bans self*
     
  12. Batandy

    Batandy L3: Member

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    May i suggest some names?

    cp_tombhill
    cp_redmond
    cp_eerie_mansion
     
  13. The Political Gamer

    aa The Political Gamer

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    edit: er nvm
     
    Last edited: Oct 16, 2010
  14. YM

    aa YM LVL100 YM

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    yes I already asked you if you could in tf2m chat :bored:
     
  15. littleedge

    aa littleedge L1111: Clipping Guru

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    I was more asking whether I should wait for it to be in the game, or if I should go with the version you submitted, as I was unsure whether you'd be changing anything.

    And I don't remember yesterday at all. So I don't remember our conversation very well. No wait, I don't remember it at all, I only remember that I did in fact talk to you. The contents of the discussion are completely gone.
     
  16. YM

    aa YM LVL100 YM

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    Fair enough. Please go through the version linked in this thread, whilst there are changes upon this version, nothing is major.

    EDIT: I'm less interested in high jump clipping spots and more interested in running against wall clipping spots, as usual.
     
    Last edited: Oct 16, 2010
  17. littleedge

    aa littleedge L1111: Clipping Guru

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    Okiedokie. I'll put more effort into that instead of exploiting clipping. But I'll include both.
     
  18. littleedge

    aa littleedge L1111: Clipping Guru

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    http://dl.dropbox.com/u/1490725/artpass_ym0000.jpg
    This ladder is sticking out from the playerclip and can be walked on..

    http://dl.dropbox.com/u/1490725/artpass_ym0001.jpg
    The chandeliers
    http://dl.dropbox.com/u/1490725/artpass_ym0002.jpg
    The doorframe.

    http://dl.dropbox.com/u/1490725/artpass_ym0004.jpg
    The space inbetween the boxes and the table can be gotten into, and hard to get out - requires two jumps to get out.

    http://dl.dropbox.com/u/1490725/artpass_ym0005.jpg
    This is above the area leading to the attic of C

    http://dl.dropbox.com/u/1490725/artpass_ym0006.jpg
    If I sidle that wall, I run into what is seemingly a rogue playerclip brush.

    http://dl.dropbox.com/u/1490725/artpass_ym0007.jpg
    You should put a playerclip so I can walk straight onto the fireplace - it looks short enough to walk up, but it requires a jump.

    http://dl.dropbox.com/u/1490725/artpass_ym0008.jpg
    The wood paneling all along this wall, and really throughout the mansion, can be walked on. Don't know how important that is to you. It's a small thing, but thought I'd mention it.

    http://dl.dropbox.com/u/1490725/artpass_ym0009.jpg
    Couldn't resist trying to jump up there, and sure enough I can.

    http://dl.dropbox.com/u/1490725/artpass_ym0010.jpg
    This ladder (and many others throughout the map) can be jumped up on.

    http://dl.dropbox.com/u/1490725/artpass_ym0011.jpg
    When i walk from this roof to that platform, I often bump into the wood support to the right of the platform. Clip that wall so it's a smooth jump, and so I don't fall down and get frustrated.

    http://dl.dropbox.com/u/1490725/artpass_ym0012.jpg
    If I sidle the wall, I can get stuck where the opening is.
    http://dl.dropbox.com/u/1490725/artpass_ym0013.jpg
    And the roof of that small shack isn't clipped all the way.
    http://dl.dropbox.com/u/1490725/artpass_ym0032.jpg
    And inside that shack, a rock prop shows through.
    http://dl.dropbox.com/u/1490725/artpass_ym0028.jpg
    http://dl.dropbox.com/u/1490725/artpass_ym0029.jpg
    And underneath that shack, these supports and rock.

    http://dl.dropbox.com/u/1490725/artpass_ym0014.jpg
    Turn on DW and clean up this rocky area. A couple places, like this corner near the top of the ramp, aren't walkable though they appear to be.
    http://dl.dropbox.com/u/1490725/artpass_ym0025.jpg
    Check DW on this place as well (left of BLU spawn).

    http://dl.dropbox.com/u/1490725/artpass_ym0015.jpg
    A little bit of nodraw peekin' through.

    http://dl.dropbox.com/u/1490725/artpass_ym0016.jpg
    Like in most Artpass maps, you're able to cap while standing up top. May I suggest shortening the height of the cap area so you can't be up there and cap?

    http://dl.dropbox.com/u/1490725/artpass_ym0017.jpg
    If I sidle the wall from right to left, I slow down as I meet the window and slowly go up a couple units out the window. I'm assuming you have an angled playerclip brush that might be 46 degrees or greater.

    http://dl.dropbox.com/u/1490725/artpass_ym0018.jpg
    Fix the clipping around this bugger of a rock. I can't go next to it to climb the hill.

    http://dl.dropbox.com/u/1490725/artpass_ym0019.jpg
    The ladder goes through the support.

    http://dl.dropbox.com/u/1490725/artpass_ym0020.jpg
    At B, This paint can is solid and annoying if I'm running against the wall and not looking.

    http://dl.dropbox.com/u/1490725/artpass_ym0021.jpg
    I can jump onto that angled piece of wood/it prevents me from sidling that wall on the outside.

    http://dl.dropbox.com/u/1490725/artpass_ym0022.jpg
    Right side of the doorway isn't clipped like the left side.

    http://dl.dropbox.com/u/1490725/artpass_ym0023.jpg
    Back at A, the floor doesn't actually go all the way across to the wall on the opposite side.

    http://dl.dropbox.com/u/1490725/artpass_ym0024.jpg
    http://dl.dropbox.com/u/1490725/artpass_ym0027.jpg
    it looks like I can walk up that but I can't. Some places you can walk up the concrete, others you cannot. Move the displacements around a little to allow walking from all sides.

    http://dl.dropbox.com/u/1490725/artpass_ym0026.jpg
    This spot.

    http://dl.dropbox.com/u/1490725/artpass_ym0030.jpg
    At B, Make these pipes nonsolid so that if I try to walk over them, I am not shoved to the side instead.

    http://dl.dropbox.com/u/1490725/artpass_ym0031.jpg
    At B, on this shack, you've got what seems to be the playerclip from the room below sticking through the roof.

    http://dl.dropbox.com/u/1490725/artpass_ym0033.jpg
    The white bricks there aren't clipped.
     
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  19. tyler

    aa tyler

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    We've played this a ton over at The Lion's Den, a CA based server/group. What everyone complains about is the lack of signage in the mansion. I hope you add some. The rest of the complaints about it are Valve's fault.
     
  20. Grim Tuesday

    aa Grim Tuesday

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    Someone give Little a Community Rocket Jumper!