This is definitely one of my favorite contest entries. If only it had the ghost
. Anyways, here's a .nav file for the bots. Feel free to include it, Y_M.:
http://dl.dropbox.com/u/832226/artpass_ym.nav
Take note that I did considerably more than just running a nav_generate. As with many maps there were several paths missing by default (which I connected), as well as me being super anal-retentive about the pathing in general. The end result should be good bot performance. I tested it for a full attack/defend sequence with 18 bots and witnessed none getting stuck, as well as them having the capability to use all the alternative routes. Also, beware that the red bots really know how to turtle the last point
.