making a site on tf2maps.

Billo

aa
Feb 8, 2016
921
405
hello everyone,
So i would like to create a web site for the project my team and i are working on and thats called skyfortress.
We are most importantly currently working on the map for the project (pl_skyfortress) and a 2-3 mins short film supporting the project.Of course except those we need to create some images - posters which we are working on too.But we dont want to be something boring or unppealling for you so i am asking you if it is possible i made a website for the project just like mayan and frontline did. In case i can't feel free to suggest me a person to help me.
if you are interested though in participating in the project send me a message talking about your abillities and what you want to do , i will respond as soon as i can.

thanks for your help and support we are trying to do our best and we hope you like it.
for further information : http://steamcommunity.com/app/440/discussions/0/154645427522580180/
(this link explains what the project is based around only)
 

Billo

aa
Feb 8, 2016
921
405
well i am looking for the second but in case i am not able to do that i am looking for someone to create a site.
 

RodionJenga

L5: Dapper Member
Oct 24, 2015
236
256
Only slightly ninjad

I'm no web designer, but I'm sure questions about payment will come up at some point.

I'm pretty sure that content pages are made on the tf2maps site AFTER a significant number of textures, models, etc of a unified, useful theme have been created. Based on your steam community link, I'm not sure if you have that. Prior to that, content packs use threads as a place to come up with ideas for useful content that fits the theme. Search for the original japan pack or arctic pack threads for ideas on how this usually goes.
 

Billo

aa
Feb 8, 2016
921
405
ok so i will create a website.
i found wix is that good to create a website?
i want something free cause i cant give everywhere money :p
 

The Siphon

L6: Sharp Member
Mar 2, 2015
278
190
There really isn't much concept behind the project yet. All I have seen is the map, which looks good, but how does it connect to tf2? Also how would it stand out as a separate project? Also would it get a community supporting it? If you look at other projects like frontline, mayann etc. They have a lot of planning and a clear concept. They also have an interesting design and a lot of players who would support the project. Who are working on this team? Do you have any "key creators" that would get people interested in the project and advertise it?

Also how would someone create content for this project? What kind of art style does it have? It's impossible to design anything until there is a clear and distinct style/design.
 

Billo

aa
Feb 8, 2016
921
405
i am glad you asked.
as you said i am working currently on the map and on the animation supporting the project with a team member.
we have 2 people working on posters and images so when those are done i can create a lot easily the website and i am looking for a way to accomplish this.
i am well aware of everything needed and i am planing to answear these questions, not with words but with acts.
what we need currently the most is more people we are currently 5-6 people doing the most important stuff such as map , animation.....
and we need some more people. so if you are interested in participating thats all well and good.
also about key creators i have my one greek and english channel to inform the viewers about what is going on when i feel i should and also polis ranger is currently working on a small 5-6 mins video talking and informing people about the project so yes we are advertasing.
thanks for your questions i will try to answear as many as i can when of course i am able to.
 

Crash

func_nerd
aa
Mar 1, 2010
3,346
5,520
The most important stuff isn't a map for this kind of thing, the most important thing (if you are intended on making it a featured content pack) is providing assets for other mappers to use. As is, it just kind of seems like you're trying to base a community initiative around your map to promote it, rather than doing something that is a community project.

If you aren't providing assets for other mappers, then it doesn't fit under the "Content Packs" part of the front page.
 

Billo

aa
Feb 8, 2016
921
405
ok cool , you are right i haven't thought of that.
but what is the best way to find someone or more to make some custom assests?
or general for more stuff, because i did that post but i didn't see any people.
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
ok cool , you are right i haven't thought of that.
but what is the best way to find someone or more to make some custom assests?
or general for more stuff, because i did that post but i didn't see any people.
There's a few ways you could go about it:

1) Make the project more interesting as a whole so that people will be interested in joining and making assets for it. The previous asset packs worked well this way because they generalised a lot of items over a specific theme that also work well in other maps, and also work well in the TF2 universe.

2) Get people on board with some compensation for their participation. Though I'm talking real money, unless you find someone that's looking for hats or keys (people don't tend to value their work that low, though).

3) Learn yourself, which not only is a great way to learn more about how to make things using a variety of programs, but you can proudly say you made them yourself and possibly use them for a portfolio.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
Once upon a time, we had people on this site who were interested in creating assets for other people's maps just as a hobby, but they've all left now and no one has come in to replace them because TF2 is a dead game.
 

Crash

func_nerd
aa
Mar 1, 2010
3,346
5,520
Once upon a time, we had people on this site who were interested in creating assets for other people's maps just as a hobby, but they've all left now and no one has come in to replace them because TF2 is a dead game.

Hate to break the news, but anyone making assets for tf2 at basically any point was at the very least thinking in the back of their mind about it getting used in a map that gets picked up in game. Hell, look at the swamp pack that got bought flat out by Valve early on, and then the construction pack after that which was intended to follow the same footsteps.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,699
2,581
Well, sure, but that's very different from expecting money up front. Although it's not like I really see people doing that, because there are no asset creators actually offering to work on projects—just a lot of "If someone ever did want to help, hypothetically, they'd probably only do it for money."
 

Crash

func_nerd
aa
Mar 1, 2010
3,346
5,520
Well, sure, but that's very different from expecting money up front. Although it's not like I really see people doing that, because there are no asset creators actually offering to work on projects—just a lot of "If someone ever did want to help, hypothetically, they'd probably only do it for money."

Generally with a promising concept for a community initiative, everyone will do it because they are excited about the project. See Frontline, for example. I don't know how some of the other projects have worked, but I personally don't know of any that have had to paid up front for that type of thing.