All I care about is when this contest will be over, and the next one can begin!
you know something's gone wrong when you start seeing this sort of sentiment. i think the community in general is getting fed up of this contest and just wants it to be put behind us.
As for this one, I'd say the votes that at least have a number in each category should be counted. If you limited it by the amount of maps that were voted on then the very small voter turnout would become a popular vote of 3-5 people.
just as long as this doesn't mean people are gonna just fudge in some extra numbers to complete their voting tables. since that would skew things a lil.
I can give you an one word reason why there were very few voters:
Competitive.
that's precisely the point i havebeen trying to make. we're not a comp community in the 1st place. i'd even say that some of the orginal 26 maps weren't even really "competitive" in design, if only cos it is such a different animal to what people are used to mapping for.
That's BS. We would be seeing the same problems even if it had been a CP contest. Say "comp" and this community reacts like a kid who's afraid of the monster under the bed. Nobody is interested in challenging themselves to design for an audience they themselves are not a part of.
yes and no. thing is that standard CP maps fit comp a lot easier without much change. also i think it's easier to make a CP map that will scale with player counts (and thus support public and comp play nicely).
you're right though, we're just not that interested in the comp scene (justlike they aren't that interested in the custom maps scene). we got into mapping for tf2 mostly as pub players who wanted to make a gaming environment of a certain type or style that didn't yet exist (or simply from a mindset of: "hmm, make a map for TF"? i could do that!"). we design the maps to have fun in the design phase and then to have fun in the play phase. if anything characterises us best it's how maps like whalerace are so popular to our community. it's something different and cool. not really the greatest gameplay experience in the world, but it's just cool. (i'd also mention things like the class dash, or even any of the things that ABS makes as prime examples of the communities general mindset)
The comp communities might pay more attention to the end result if it were cp rather than ctf. But I do believe we would have gotten about as much support developing/testing and voting as we did in this one, no matter what game mode.
It's still almost entirely up to us on this site to make these maps, and if we want to get comp tests we must seek them out ourselves since 'they' aren't coming here, no matter what we do really.
but that's completely the wrong way for things to be. as this is a big contest and all, the testing environment should have been provided/set up in advance. before the contest began someone should have gotten in touch with comp communities and found some that would be willing to play the WIP versions and give feedback.
and once the contest was running, the ppl runing it should have been periodically monitoring the situation, to make sure comp people didn't just stop taking notice. i'm no people-managing type person, but even i know if you make 1 announcement and then say nothing more, people will drift away after a short time
more than that, the public votes needed more comp-player input. even if this voting/feedback was posted on the comp community(ies) own forum, that would havebeen better then the lack thereof. (and heck, that's not even a bad idea. since the system should have been set up such that it was as easy as possible for a comp player to vote/feedback. it would have helped spread the news to comp players/communities about the contest, and would have encouraged ppl to take part by minimising the amount of work they need to do in order to post a vote or feedback).
if anything: the contest was inadequate to meet the needs of participants/entrants, even if there had only been as few as 4 entries submitted.