Starting all the way back to 2015.
Downloads:
Okay, so as of this moment, I am going to publicly uploadonly those lost assets, whose authors are currently known everything. I've tried to contact all of the staff members, but I received no answers.
Here's a link for the ALL lost content that I have:
https://www.mediafire.com/file/cc7c..._lost_assets_%5BFOR_STAFF_MEMBERS%5D.zip/file
To make this clear, in the download, you'll find two types of folders - KNOWN and UNKNOWN. They basically mean if the author is known or not. That's mostly it.
But what about other files?
Other files will be sent to our trustworthy TF2maps.net staff members. But before I do that, those who want to take a look at all of 399 files, please send me a private message! Thank you! Also, please tell me on what I can do with them next.
Are you sure it's a good idea to upload files with unknown authors?
You know what? I tell you what. Even if you have those files and you don't know who made them, YOU are the one who's gonna hold responsibilty for your created maps. If you ever get caught using custom content that you don't own and haven't credited the right authors - not my fault.
Hope you enjoy the lost content!
So for the past 13 months, I didn't realize that I actually had all of the downloaded files from our lost archive.tf2maps.net website. So when I found those files, I already understood that most of them weren't even uploaded to our updated website.
To proof that I am not bluffing, here you can see that the last time I touch those folders was in 01.09.2015:
Why did you keep all of these downloaded files?
From what I can remember, my goal was to simply reorganize files in what year they were made, do they have any .txt files, .vmf files, .bsp files, etc. by simply making a lot of folders - giving them names with special symbols.
To be very honest with you I really hate when my imagination is limited! Due to that, I straightforward downloaded all of the models, textures, particles & other stuff to keep myself happy! That's why I have them in the first place. Sure, it was a lot of wasted space right there, but I don't really care. My satisfaction is all what matters!
Alrighty then. What did you do next?
After I found the lost content, I decided to download all of the custom files from our updated TF2maps.net website and use a program called WinMerge.
What's WinMerge?
So anyway, I used the program and I found out that only 1/3 of those files were uploaded to our new TF2maps.net website, while the other 2/3 - weren't at all!
Total lost file count: 399
But that's not all what I did. I also had to check if every single created custom asset had at least one .txt file with at least one written author inside of it. Sadly, only 107 files had a .txt file. Some folders have been named with the names of the authors too.
Now let me say this out. Before our website TF2maps.net gets updated and later somehow it loses its archive again and if you have uploaded custom conetent on TF2maps.net, please make sure that you every file includes at least one .txt file which will include your name and other imporant details. It would make everyone's lifes a lot easier. You'll be later thankful! I am really asking this for good.
To proof that I am not bluffing, here you can see that the last time I touch those folders was in 01.09.2015:
Why did you keep all of these downloaded files?
From what I can remember, my goal was to simply reorganize files in what year they were made, do they have any .txt files, .vmf files, .bsp files, etc. by simply making a lot of folders - giving them names with special symbols.
To be very honest with you I really hate when my imagination is limited! Due to that, I straightforward downloaded all of the models, textures, particles & other stuff to keep myself happy! That's why I have them in the first place. Sure, it was a lot of wasted space right there, but I don't really care. My satisfaction is all what matters!
Alrighty then. What did you do next?
After I found the lost content, I decided to download all of the custom files from our updated TF2maps.net website and use a program called WinMerge.
What's WinMerge?
It's a really useful tool! I highly recommend it to anyone download it. Trust me, without it I would just waste my time & probably would delete something important in those ass-old folders.WinMerge is an Open Source differencing and merging tool for Windows. WinMerge can compare both folders and files, presenting differences in a visual text format that is easy to understand and handle.
WinMerge is highly useful for determining what has changed between project versions, and then merging changes between versions. WinMerge can be used as an external differencing/merging tool or as a standalone application.
— from "About WinMerge" page
So anyway, I used the program and I found out that only 1/3 of those files were uploaded to our new TF2maps.net website, while the other 2/3 - weren't at all!
Total lost file count: 399
But that's not all what I did. I also had to check if every single created custom asset had at least one .txt file with at least one written author inside of it. Sadly, only 107 files had a .txt file. Some folders have been named with the names of the authors too.
Now let me say this out. Before our website TF2maps.net gets updated and later somehow it loses its archive again and if you have uploaded custom conetent on TF2maps.net, please make sure that you every file includes at least one .txt file which will include your name and other imporant details. It would make everyone's lifes a lot easier. You'll be later thankful! I am really asking this for good.
Downloads:
Okay, so as of this moment, I am going to publicly upload
Here's a link for the ALL lost content that I have:
https://www.mediafire.com/file/cc7c..._lost_assets_%5BFOR_STAFF_MEMBERS%5D.zip/file
To make this clear, in the download, you'll find two types of folders - KNOWN and UNKNOWN. They basically mean if the author is known or not. That's mostly it.
Are you sure it's a good idea to upload files with unknown authors?
You know what? I tell you what. Even if you have those files and you don't know who made them, YOU are the one who's gonna hold responsibilty for your created maps. If you ever get caught using custom content that you don't own and haven't credited the right authors - not my fault.
Hope you enjoy the lost content!
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