A prefab for my custom gamemode Flag Defense (or FD for short)
Inside this you should find all the map logic to make the gamemode work.
Most importantly being:
* A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default)
* A point...
Stairs! They help make your alpha maps look good, and by having consistent ratios and sizes you're doing your future self a favor! Or you would be, were you not so lazy as to just slap a hastily made ramps around your map. Fear not, this staircase prefab is here to help.
Featuring 16, 32, 48...
A prefab I made to save you the trouble of figuring out how Valve made the rd_asteroid skybox.
Just copy and paste into your map
This is a 3D skybox
Valve uses sky_goldrush_01 for the 2D skybox texture but it doesn't matter which one you use.
I put a light_enviroment entity inside the...
Frontline! Frames placed in brushes so you don't have to!
7 Windows (7 variations each)
2 Storefront doors and the window (5 variation each)
2 Example buildings (not for map use, just to get an idea)
4 Trench prefabs (normal / tall / short variants each)(May require...
Frames placed in brushes so you don't have to!
*31 Framed Doors (8 with team doors)
*17 Framed Windows (*5 variations each)
Doors & Windows separated by material / theme
maybe More frames to come!
This Prefab is for a new way of playing any game mode that requires you to capture a control point of any kind. This is supported by any kind of Control Point Map. For the Control Point Maps, you will have to play your Control Point of chose to the flatbed of the train and pair it with the...
- comes with OnCapTeam2 Logic to close the door once BLU has captured an area, and you don't want RED to use their shortcut anymore.
- other logic includes: disabling the door, so there isn't a phantom door opening and closing out of view and OnMultiNewRound logic to reopen the locked door when...
Contains one prefab for each of the nine classes, as well as for the Engineer's three buildings
Copy the "TF2 Character Scale" file contained with the .zip to "...\Steam\steamapps\common\Team Fortress 2\bin\Prefabs"
This should be all you need to do
The class prefabs contain...
Always liked some of the lesser used features in TFC, such as the Demoman's ability to plant detpacks in certain areas of some maps to actually open up or close off paths. This set of prefabs and models aims to help recreate that for TF2.
Starting all the way back to 2015.
To be very honest with you I really hate when my imagination is limited! Due to that, I straightforward downloaded all of the models, textures, particles & other stuff to keep myself happy! That's why I have them in the first place. Sure, it was a lot of...