- Aug 6, 2014
- 1,056
- 536
I'M VERY ANXIOUS.
So, I was about to do the final compile on my 72hr contest entry, but the lights won't render and it only renders fullbright. I can't tell what the hell is going wrong, and now I need to go to school and I won't be back to post it in time for the contest to finish!
WHY GOD WHY.
So can I please have some extended time to post my entry? Because the way fate rolled, basically I was on a boat in the center of the atlantic and a rock fell and killed me :'(
So can someone please give me a pardon?
Here's the compile:
(and yes I checked to see if RAD was set to no)
So, I was about to do the final compile on my 72hr contest entry, but the lights won't render and it only renders fullbright. I can't tell what the hell is going wrong, and now I need to go to school and I won't be back to post it in time for the contest to finish!
WHY GOD WHY.
So can I please have some extended time to post my entry? Because the way fate rolled, basically I was on a boat in the center of the atlantic and a rock fell and killed me :'(
So can someone please give me a pardon?
Here's the compile:
(and yes I checked to see if RAD was set to no)
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\cp_defcon_72_a3.vmf"
Valve Software - vbsp.exe (Dec 7 2014)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\cp_defcon_72_a3.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_defcon_72_a3/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_defcon_72_a3/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 90 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\cp_defcon_72_a3.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (427862 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 299 texinfos to 227
Reduced 91 texdatas to 81 (2284 bytes to 1863)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\cp_defcon_72_a3.bsp
7 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\cp_defcon_72_a3"
Valve Software - vvis.exe (Dec 7 2014)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\cp_defcon_72_a3.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\cp_defcon_72_a3.prt
1086 portalclusters
2952 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 52446 visible clusters (6.30%)
Total clusters visible: 832436
Average clusters visible: 766
Building PAS...
Average clusters audible: 1067
visdatasize:296713 compressed from 295392
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\cp_defcon_72_a3.bsp
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\cp_defcon_72_a3"
Valve Software - vrad.exe SSE (Dec 7 2014)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[37 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\cp_defcon_72_a3.bsp
Setting up ray-trace acceleration structure... Done (1.41 seconds)
7495 faces
13 degenerate faces
4019747 square feet [578843584.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
Stack overflow in neighbors
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\cp_defcon_72_a3.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_defcon_72_a3.bsp"
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