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KotH koth_onest h9

kinda good?

  1. Muddy

    aa Muddy Muddy

    Messages:
    2,436
    Positive Ratings:
    4,346
    mate the maps I have featured in my signature took me several months to a year to make. 10 hours is bugger all considering the fuss you're making over this.

    EDIT: to clarify, 10 hours is fine for the first few versions of a map. It's when you get to beta and release candidates when the time stretches from hours to days, to weeks, to months, to (possibly) years
     
    • Agree Agree x 1
  2. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
    i am joking Idolon, also hope no one is offended because i am just joking, i understand my map is bad and needs some fixing
     
  3. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
    Muddy you are a Veteran, you are clearly superior i didn't see that in the first place, please forgive a noob like me also, 10 hours on a first project to me is a long bit, but i am not fully committed to make maps for the rest of my life and that's why i am making a big deal out of it, that's it, hope you are fine with my jokes
     
  4. iiboharz

    aa iiboharz eternally tired

    Messages:
    765
    Positive Ratings:
    1,107
    Just chill out - please.
     
  5. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
  6. dodopo2324

    dodopo2324 Yes

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    73
    Positive Ratings:
    7
    Last edited: Sep 29, 2019
  7. dodopo2324

    dodopo2324 Yes

    Messages:
    73
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    7
    more map
     
    Last edited: Sep 29, 2019
  8. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
  9. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
  10. dodopo2324

    dodopo2324 Yes

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    73
    Positive Ratings:
    7
  11. ⁽ᴵᴰᴳ⁾CaptainRussia94

    aa ⁽ᴵᴰᴳ⁾CaptainRussia94

    Messages:
    89
    Positive Ratings:
    44
    For a first time map I will say this is some abstract art right here. Wish there was more of this
     
    • Thanks Thanks x 1
  12. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
    I have learned that the community does not love surfing.
     
    Last edited: Sep 29, 2019
  13. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
    Thank you
     
    Last edited: Sep 29, 2019
  14. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
    Last edited: Sep 29, 2019
  15. n8five484

    n8five484 L5: Dapper Member

    Messages:
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    Positive Ratings:
    196
    tried out the map but it crashed
     
  16. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
  17. Infomaniac

    Infomaniac L6: Sharp Member

    Messages:
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    201
    What the hell is going on here?
     
  18. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
    Let's say it is Classified information.
     
  19. dodopo2324

    dodopo2324 Yes

    Messages:
    73
    Positive Ratings:
    7
    WE DONT TALK ABOUT THE FORTH FLOOR
    (also I wanted to experiment with some sniper stuff if you don't mind
    and the stairs are broken for some reason they don't have a back texture I'm sorry about that)

    Read the rest of this update entry...
     
    Last edited: Sep 29, 2019
  20. n8five484

    n8five484 L5: Dapper Member

    Messages:
    205
    Positive Ratings:
    196
    koth_onest_e50000.jpg
    koth_onest_e50001.jpg
    Gaps between RED spawndoor that Sniper may use toward theirs advantage.
    koth_onest_e50006.jpg
    Can see through the underside of the stairs probably because these stairs are props and were never meant to be seen with its underside.
    koth_onest_e50003.jpg
    koth_onest_e50004.jpg koth_onest_e50005.jpg
    Clip these stairs on both sides
    koth_onest_e50008.jpg koth_onest_e50009.jpg
    koth_onest_e50020.jpg koth_onest_e50018.jpg koth_onest_e50019.jpg koth_onest_e50016.jpg koth_onest_e50015.jpg
    Numerous brushes stick out.
    koth_onest_e50012.jpg koth_onest_e50013.jpg koth_onest_e50014.jpg
    This brush sticking out at BLU Spawn allows Demomen, Soldier and possibly Engineers and Scouts to get up there an into BLU Spawn.
    koth_onest_e50010.jpg
    On both sides, one resupply locker is going through the spawn room walls.
    koth_onest_e50017.jpg
    koth_onest_e50036.jpg
    Close this gap at BLU Spawn on the third floor and fourth floor respectively.
    koth_onest_e50025.jpg
    Can see the no entry texture even though I'm on the team.

    The console is spouting out this error message due to this:
    func_respawnroomvisualizer(func_respawnroomvisualizer) was unable to find func_respawnroomvisualizer named 'FUCKING BLUE'

    koth_onest_e50028.jpg koth_onest_e50029.jpg koth_onest_e50027.jpg koth_onest_e50026.jpg
    Floating pillars.
    koth_onest_e50002.jpg
    Take this with a grain of salt, but I feel like this Sniper area draws away attention from the battle for the point but then again I have doubts that either team will notice the upper floors. I also noticed that only RED could escape through the sniper windows into the dark no man's land / neutral area while BLU can't.

    Do take my feedback with a grain of salt, as I'm not accomplished mapper. Despite this I still like how you extended the respawnrooms to the Fourth Floor.
     
    • Thanks Thanks x 1