koth_onest

KotH koth_onest h9

Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Listen here ya demo girl looking like a rat or something, I am the only one who can disrespect my shit like that unless he was permitted to do so, he should not have commented such thing, (i feel like i am changing voices and accents) so ya better show me some respect (not really you are free to do anything) or else you will regret (pretty sure you won't so still do what pleases you), i'll have you know that i spent 10 hours on this shit (tbh i can't lie or change a fact) and also show me ya first map ya kiddo.
mate the maps I have featured in my signature took me several months to a year to make. 10 hours is bugger all considering the fuss you're making over this.

EDIT: to clarify, 10 hours is fine for the first few versions of a map. It's when you get to beta and release candidates when the time stretches from hours to days, to weeks, to months, to (possibly) years
 
Jun 28, 2019
75
12
Muddy you are a Veteran, you are clearly superior i didn't see that in the first place, please forgive a noob like me also, 10 hours on a first project to me is a long bit, but i am not fully committed to make maps for the rest of my life and that's why i am making a big deal out of it, that's it, hope you are fine with my jokes
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
What the hell is going on here?
 

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
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Gaps between RED spawndoor that Sniper may use toward theirs advantage.
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Can see through the underside of the stairs probably because these stairs are props and were never meant to be seen with its underside.
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Clip these stairs on both sides
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Numerous brushes stick out.
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This brush sticking out at BLU Spawn allows Demomen, Soldier and possibly Engineers and Scouts to get up there an into BLU Spawn.
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On both sides, one resupply locker is going through the spawn room walls.
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Close this gap at BLU Spawn on the third floor and fourth floor respectively.
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Can see the no entry texture even though I'm on the team.

The console is spouting out this error message due to this:
func_respawnroomvisualizer(func_respawnroomvisualizer) was unable to find func_respawnroomvisualizer named 'FUCKING BLUE'

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Floating pillars.
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Take this with a grain of salt, but I feel like this Sniper area draws away attention from the battle for the point but then again I have doubts that either team will notice the upper floors. I also noticed that only RED could escape through the sniper windows into the dark no man's land / neutral area while BLU can't.

Do take my feedback with a grain of salt, as I'm not accomplished mapper. Despite this I still like how you extended the respawnrooms to the Fourth Floor.