- Jun 28, 2019
- 75
- 12
Gaps between RED spawndoor that Sniper may use toward theirs advantage.
Can see through the underside of the stairs probably because these stairs are props and were never meant to be seen with its underside.
Clip these stairs on both sides
Numerous brushes stick out.
This brush sticking out at BLU Spawn allows Demomen, Soldier and possibly Engineers and Scouts to get up there an into BLU Spawn.
On both sides, one resupply locker is going through the spawn room walls.
Close this gap at BLU Spawn on the third floor and fourth floor respectively.
Can see the no entry texture even though I'm on the team.
The console is spouting out this error message due to this:
func_respawnroomvisualizer(func_respawnroomvisualizer) was unable to find func_respawnroomvisualizer named 'FUCKING BLUE'
Floating pillars.
Take this with a grain of salt, but I feel like this Sniper area draws away attention from the battle for the point but then again I have doubts that either team will notice the upper floors. I also noticed that only RED could escape through the sniper windows into the dark no man's land / neutral area while BLU can't.
Do take my feedback with a grain of salt, as I'm not accomplished mapper. Despite this I still like how you extended the respawnrooms to the Fourth Floor.
thx dude, but as I stated "WE DO NOT TALK ABOUT THE FOURTH FLOOR", I'll give you a pass tho, enjoy the map, also the "Fourth floor" is for 1v1 sniper's also, somebody said "ceiling to too high" so I fixed that, I have a crazy idea or next update, but we will see :wink: