the stairs leading to the point look less wanky, nothing new, also minor brushes sticking out problem will be solved later, now let me finish my homework!
I started using skyboxing and light_environment, the maps looks much better than it's perivous versions, please dont trust teleporters on this map, they are completly evil, well some of them are, Enjoy the map!
(note : no major changes to gameplay other than a death pit far from reach at the roof, only soldier and demoman and maybe scout and engineer can reach it, but they will immediately die upon contact with the invisable death trigger on the roof, also 4th floor access has been shut, due to "maintenance", try to go there will result in instant death.)
I made the map dimmer but added a bunch of lights (where needed) enjoy the map!
Hey, the map isn't FLAT ANYMORE!!! (yay), also fixed a bunch of stuff, hopefully, all the brushes sticking out are gone (i hope), no more epilepsy warning in the fourth floor. Enjoy the map
Go to the fourth floor if you dare (epilepsy warning)
WE DONT TALK ABOUT THE FORTH FLOOR
(also I wanted to experiment with some sniper stuff if you don't mind
and the stairs are broken for some reason they don't have a back texture I'm sorry about that)
Long-time no see!
Hey, I fixed the stairs, I made a debatable decision, that I can't explain by words so you gotta play the game to understand, the map has MORE lighting, in fact in the beginning, I had 1 then 3 then 24 lightings around the map,might fix later if it is too hard to see.
snipers will not 360 no scoop you now, also I think doors are fixed, wider map, T H I C C MAP.