kinda buggy skybox

Discussion in 'Mapping Questions & Discussion' started by zeusar, Mar 1, 2019.

  1. zeusar

    zeusar L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    20190302013222_1.jpg 20190302013212_1.jpg the skybox is enables you to see through a wall and its not supposed to. the first picture is from the outside and the second one is from where im looking at in the first
     
    Last edited: Mar 2, 2019
  2. Kill_the_Bug

    aa Kill_the_Bug

    Messages:
    1,776
    Positive Ratings:
    374
    Not sure what I'm looking at in order to help you because it looks pretty standard
     
    • Agree Agree x 1
  3. zeusar

    zeusar L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    does this help at all?
     
  4. Da Spud Lord

    aa Da Spud Lord Occasionally I make maps

    Messages:
    1,291
    Positive Ratings:
    858
    Skybox brushes are not fully opaque. The 2d skybox will always, always render behind everything else in the map- regardless of the placement of the 2d skybox brush relative to other brushes. You'll want to use some sort of opaque brush, ie the wood texture you're already using, to ensure players can't see into other parts of the map they shouldn't. You also generally shouldn't be using the skybox texture as a wall within the playable space (areas that players can access), as rockets will not explode on skybox brushes.
     
    • Thanks Thanks x 1
  5. DrGains

    DrGains L1: Registered

    Messages:
    27
    Positive Ratings:
    1
    You can use areaportals to help you out a little bit, but you would need to separate between the visible areas better. Youre better off using an opaque wall as said above.
    [​IMG][​IMG]
     
  6. henke37

    aa henke37

    Messages:
    2,044
    Positive Ratings:
    490
    Skyboxes block visibility calculations. Which are allowed to have false positives. Skyboxes don't actually draw anything on their own, they just set the "sky in pvs" flag in the visibility data. Other than that, they are identical to nodraw.