cba to write all this again
Trotim sagt (17:29):
ok
oh so there was another dumb tf2 update
lemme skim the stats
David sagt (17:30):
oh yeah
I saw lmao
this fucking
retarded engineer update
thing
with like
Trotim sagt (17:30):
engineer rifle - no ammo, penetrates targets, can't be deflected
David sagt (17:30):
shitty looking guns/hats
yup
Trotim sagt (17:30):
on hit: -10% medigun charge, -20% cloak
that's terrible
wow
lol
do I even have to say why
Trotim sagt (17:31):
you just spam stuff, with no ammo requirement, through waves of enemies
fuck up spies and medics even if they are behind the front
and it's another projectile pyros just
aren't allowed to reflect
lol
very bad
David sagt (17:31):
yup
absolutely retarded
Trotim sagt (17:31):
and the model is fittingly bad
like holy shit
Trotim sagt (17:32):
that's like 3x the geometry it should have
David sagt (17:32):
yup
lol
Trotim sagt (17:32):
wrench
can't carry buildings, teleports to spawn on m2
that's uh
also retarded
you know this great thing we added in the engineer update everyone liked and that made engineer more fun to play?
let's get rid of that and make you sit in your spawn even more
Trotim sagt (17:33):
because that's where the action is
only not at all
sec
Trotim sagt (17:35):
wasn't there some blog post or interview where they said they tried the idea of allowing engineer to teleport back to spawn on his own, as teleporter replacement
and then realized it sucked
pretty sure, but anyway
yeah it's obviously terrible
Trotim sagt (17:36):
not fun either, helps turtling so much more
hey I'll sit here and +m1 my sentry
oh an ubered demo attacks? m2 and start rebuilding instantly without dying or anything
that's silly, engineer was boring enough already
so yeah what else
I don't get the pyro axe
Trotim sagt (17:37):
like, no clue
"Damage transfers to all players connected by Medic beams"
sounds gimmicky at any rate
like
Trotim sagt (17:38):
attacking a heavy that's being healed damages the medic?
but it's just a normal axe
it's gimmicky and useless
oh and also a complete upgrade
flamethrower
no airblast, no random crits
Trotim sagt (17:39):
fire damage fills some meter that heals you and makes you crit
yeah that's gimmicky and stupid and doesn't fit the char and bla bla
even more complexity as well
and of course you won't be able to see if an enemy pyro's meter is near full or not
so that's great
Trotim sagt (17:40):
secondary - no ammo, can't be reflected, gives 1 crit for each teammate extinguished by this weapon
no random crits
another way too complicated model, and weapon
more lasers pew pew
engie rifle is a laser too
brilliant
Trotim sagt (17:41):
and a 5cp map
(ofc no custom maps)
map-specific achievements
that's good
David sagt (17:41):
yup
Trotim sagt (17:41):
and probably the only non-bad part of the whole update
David sagt (17:41):
it's all fucking stupid
David sagt (17:42):
except maybe
the map
well I can't make it smaller or put it in a spoiler tag or something so deal with it