I get the feeling you are assuming this is some vastly complex task that you are unable to do. This isn't true. When people are saying you "Simply do X" we really do mean 'simply'!But I don't know how to do that, it look like a console command.
But to add to what others have said, there are two parts to every texture. The .vtf and the .vmt
- The .vtf is what the image looks like. Most often you'll use VTFEdit to open these files and to import (convert) image files to the .vtf format.
- The .vmt is a text file that provides instructions on how that texture behaves. You can open these files with any text editor though the 2 most commonly used would be VTFEdit or Notepad++, though you could open them in Windows own Notepad.
- A shader, here defined as "LightmappedGeneric"
- The path to where the file exists in your game files, defined by the "$basetexture".
Example vtf:
Code:
"LightmappedGeneric"
{
"$basetexture" "map_name/material_name"
"$surfaceprop" "brick"
}
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