- Mar 20, 2012
- 391
- 806
Deodorant said:Oh, and back to Kong King: There's a little cozy-looking noodle shop at the edge of the plaza. I think that's the objective.
Man, those must be some damn fine noodles.
Deodorant said:Oh, and back to Kong King: There's a little cozy-looking noodle shop at the edge of the plaza. I think that's the objective.
...And to think, out of all the people who have made custom maps over the years, he's the one they decided to actually commission a map from.
I seem to remember that the narrative behind Lakeside was something like "archaeologists (blu) and loot raiders (red) fight over a dig site (out of bounds area behind full health kit room)."
I'll bet you almost anything he just used VTFLib. Or did you cut out the wrong part of my post?
I think you missed the part where tearing into the map is a part of the feedback process. The map came out of fucking nowhere and according to popular opinion, not without flaws. I never complained when Rexy and Wilson went on a half hour rant about how shit my maps are, i learnt a lot from what was said. Usually the most personal and harsh criticisms have the most truth behind them and the fact a map recieves feedback from us at all is like a God send as it means we're interested enough to talk about it.
People are well within their rights to voice if they're pleased or not with something, the fact that it came free doesn't excempt it from criticism.
because otherwise it would be koth_lakefront duhNow, if we're complaining about Lakeside as well, may I add one major thing that has always bugged me about that map? Why is the map named lakeside when everything except a little out-of-bounds area outside two low-action corridors is completely lake-free desert?
...Too bad because I would like an urban tf2 map...
The artstyle is evolving; it happens, deal with it. In a game that has lasted as long as TF2, artstyle will evolve, it can not be avoided and it is a necessity for the longevity of the game.