Ah, ok. I'm surprised cordon hunting isn't working, and it makes me think that somehow the map is too complex overall - i.e. the error isn't caused by any particular problematic element itself, but just the sheer number of objects happening at once. This line in the compile is what makes me think that:
physics [variable] 3938469/4194304 (93.9%) VERY FULL!
Try hiding small portions of your map and progressively hide more and more until the error disappears, and then try it again starting somewhere else (i.e. hide different parts of the map). If the error disappears in both situations, then complexity is probably the issue. I can't really say that with any certainty though, I've not dealt with Source's limits much before.